ARMY

Vodah Collective emblem
VODAH COLLECTIVE · FR-09LONG-RANGE FRAME · 100-SUPPLY SQUAD

Decimator

Long-Range Phase-Lance Bot

Vodah Collective siege lance. Holds fire until the spinal phase-lance is bore-sighted, then removes a capital hull in a single shot. Nomad hulls run light — it turns quicker than a Longbow and folds quicker too.

Height14.5 m
Weight166.8 t
Core1.3 GW
Thrust2,631 kN
Lift1.6× weight
Squad1 frame
IDLE STANCE · 3/4 VIEWThe Decimator

01 · Speed

On foot, in the air, on its thrusters

GROUND RUN56m/s202 km/hHangar sheet
AIR DASH188m/s677 km/h · Mach 0.55Full burn at sea level, height held
THRUST SPEED5.6km/s20,160 km/hHangar sheet, on its thrusters
Against the sound barrier
0Mach 0.5transonic wallMach 1 · 340 m/s

Its thrusters push 2,631 kN, 1.6 times its weight: flat out at sea level it reaches Mach 0.55.

02 · Combat

One frame, fielded alone

Hull296Hull points
Shield1,184Shield points
Damage an attack3,480Every attack
Damage a second791One frame

One frame at base rank, from the battle sheet; ranks strengthen hull, shield and damage.

03 · Weapon

High-energy beam laser

Directed energyLight speedHits air & ground

High-energy beam laser

Spinal phase lance · round beam

Holds its fire until the lance is bore-sighted, then looses one burst down its middle line: a round beam, on its mark the instant it fires.

An attack3,480damage
Damage a second791one frame
Reach15.5 kmTargets air & ground
Interval4.4sShot speed: Light speed

Fire cycle · one frame over 26.4 s

3,480
3,480
3,480
3,480
3,480
3,480
0 s8.8 s17.6 s26.4 s

3,480 an attack every 4.4s: 791 a second. Six attacks land 20,880 from one frame.

What lands · by distance through air

100% at the muzzle41% at 15.5 km
0 km15.5 km reach

Sea-level air. In vacuum, nothing takes from it: it lands whole at any range.

Reach against the other units

Decimator
15.5 km
Marksman
14 km
Devastator
10 km
Fang-80
7.5 km
Reaper
7 km
Bear
6 km
Anzu
6 km
Executor
5 km
Claw Strike Drones
5 km
Triarius
4.5 km
Cyclops
4 km
Hammer
2 km
Vector Choir Platoon
990 m
Compliance Team Platoon
860 m
Rime Phalanx Platoon
850 m
Caravan Guard Platoon
830 m
Warden Platoon
800 m
Dividend Guard Platoon
800 m
Sun Lancer Platoon
800 m
Imperial Talon Platoon
720 m
Red Locust Platoon
670 m

04 · Available tech

What a commander can fit

Bought mid-battle with supply, for one frame. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Decimator signature tech · 8

Decimator Hyperspace Brace450
+ PHASE SNIPER− FIRING BREAKS PHASE

Decimator rides half out of realspace once the lance has held fire for 6.2 s: 40% less damage taken, no-collide, 1.4× sprint. Firing collapses the brace, and the capacitor bank it shares slows the lance by 8%.

Berg Fire Solution300
+ SIEGE STANCE− MINIMUM RANGE

Decimator reads fortress-grade gunnery tables: its envelope stretches to 18.9 km, but the lance can no longer solve anything inside 3.7 km.

Void-Charge Capacitors350
+ CAPITAL EXECUTION− SLOWER CADENCE

Decimator loads a 6,090-damage void charge for heavy, assault and titan frames, at a quarter slower cadence.

Micro-Drive Autoloader300
+ RAPID CYCLE− −15% ALPHA

Decimator feeds its breech straight out of hyperspace, cutting the cycle to 3.17 seconds for 15% less alpha, and lays the quicker lance on light and medium frames before heavy ones.

Linebreaker Rails300
+ LINE PIERCE− REQUIRES FIRING LANES

Decimator looses its beam through its mark and every frame aligned behind it, out to its full reach, at full strength; allies in the lane are spared.

Hyperspace Shear300
+ SHIELD BREAKER− −10% HULL DAMAGE

Decimator phases its beam as it lands, shearing shields at 6× and leaving 10% less for the armour underneath.

Phase-Weave Faceplate300
+ FRONTAL SHIELD− FLANKS EXPOSED

Decimator wears a woven phase plate that catches 700 points of counterbattery fire across the forward 72°; flanking shots bypass it entirely.

Prophecy Triangulation350
+ FORWARD OBSERVER

Decimator runs an 8.5 km observer net that strips cloaks, marks the revealed for allied fire, and frees the lance to shoot off-axis instead of waiting on the bore.

Field the DecimatorNexus Wars is in Early Access on Steam.