ARMY

Executive Order emblem
EXECUTIVE ORDER · FR-06LIGHT FRAME · 100-SUPPLY SQUAD

Executor

Triple Pulse-Laser Heavy Frame

Executive Order heavy frame, sent in squads of six to carry out a sentence up close. Its right forearm is three barrels, each a pulse laser behind a crimson crystal lens; they fire in turn, a pulse every half second, out to 5 km, on aircraft and ground alike. It carries three times a Reaper’s plate and shield at a Reaper’s pace, on a 1.5 GW core.

Height9.5 m
Weight20.5 t
Core1.5 GW
Thrust1,416 kN
Lift7× weight
Squad6 frames
IDLE STANCE · 3/4 VIEWThe Executor

01 · Speed

On foot, in the air, on its thrusters

GROUND RUN60m/s216 km/hHangar sheet
AIR DASH304m/s1,094 km/h · Mach 0.89Full burn at sea level, height held
THRUST SPEED6km/s21,600 km/hHangar sheet, on its thrusters
Against the sound barrier
0Mach 0.5transonic wallMach 1 · 340 m/s

Its thrusters push 1,416 kN, 7 times its weight: flat out at sea level it reaches Mach 0.89.

02 · Combat

One frame, and the squad of 6

Hull140Squad: 840
Shield562Squad: 3,372
Damage an attack405A volley of 6: 2,430
Damage a second270Squad: 1,620

One frame at base rank, from the battle sheet; ranks strengthen hull, shield and damage.

03 · Weapon

Triple pulse laser

Directed energyLight speedHits air & ground

Triple pulse laser

Right forearm · three stacked free-electron laser barrels, firing in turn

Three barrels stacked on its right forearm, each a free-electron laser behind a crimson crystal lens, fire in turn: 23 MJ a pulse every 0.5 s, each barrel every 1.5 s, 70 MJ a round of all three, across its 5 km in 16.7 µs. Light throws nothing back; the air it crosses takes its share of every pulse.

An attack405damage
Damage a second270one frame, 1,620 the squad
Reach5 kmTargets air & ground
Interval1.5sShot speed: Light speed

Fire cycle · one frame over 9 s

405
405
405
405
405
405
0 s3 s6 s9 s

405 an attack every 1.5s: 270 a second. Six attacks land 2,430 from one frame, 14,580 from the squad of 6.

What lands · by distance through air

100% at the muzzle75% at 5 km
0 km5 km reach

Sea-level air. In vacuum, nothing takes from it: it lands whole at any range.

Reach against the other units

Decimator
15.5 km
Marksman
14 km
Devastator
10 km
Fang-80
7.5 km
Reaper
7 km
Bear
6 km
Anzu
6 km
Executor
5 km
Claw Strike Drones
5 km
Triarius
4.5 km
Cyclops
4 km
Hammer
2 km
Vector Choir Platoon
990 m
Compliance Team Platoon
860 m
Rime Phalanx Platoon
850 m
Caravan Guard Platoon
830 m
Warden Platoon
800 m
Dividend Guard Platoon
800 m
Sun Lancer Platoon
800 m
Imperial Talon Platoon
720 m
Red Locust Platoon
670 m

04 · Available tech

What a commander can fit

Bought mid-battle with supply, for the squad of 6. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Executor signature tech · 8

Executor Summary Judgment400
+ SWIFT VERDICT− −15% SHIELD

Executors carry out a sentence on the spot. The capacitors behind the Executor's three barrels are wired for the verdict, not the hunt: a pulse every 0.4 s where it was 0.5, and the gun arm lays them on a mark up to 57° off the frame's nose, so it fires without turning to face it. They draw on the shield's bank to do it: 15% less shield.

Compliance Ward300
+ FRONTAL SHIELD− FLANKS EXPOSED

Each Executor throws a ward from its left forearm across itself while it fires. It takes 330 points of return fire across the forward 90°. Fire from the flank goes past it.

Frontier Drop300
+ FLANK DEPLOY− COMMITS TO CLOSE RANGE

The Order's frontier doctrine, from the war it fought in 6091: the Executor squad drops onto either flank strip on its nacelles and moves a tenth faster into the fight, at 66 m/s.

Execution Line350
+ LINE BURN− HEAVY PRIORITY

Each Executor pulse is fanned into a flat blade of light that burns every enemy on its line to the mark, and the squad takes heavy, assault and titan frames first.

Overdrive Sentence300
+ OVERDRIVE WINDOWS− SHUTS TO COOL

The Executor's core is opened to its barrels past their rating: eight pulses land 230 each where they landed 135, then the three shut for 2 s while their lenses cool. A quarter more across the fight, all of it in the windows.

Arrest Pulse300
+ ARREST− −10% DAMAGE

An arrest charge rides each Executor pulse and locks the drives of what it strikes: a struck unit moves at 55% of its pace for 3 s, so a mark cannot walk out of its sentence. The charge is power taken from the pulses: 122 a pulse where it was 135.

Pyre Lens350
+ SHIELD BURN− −15% ON PLATE

Executor lenses are cut to the hum of a shield: a pulse lands 60% harder on a shield, and 15% less on bare plate.

Peer Review300
+ SQUAD VERDICT− ONE MARK AT A TIME

Every Executor's visor sits on the Order's judicial network, and the six judge a case as one: all six fire their pulses on the mark their peers have sentenced, and it falls in a sixth of the time. Everything else waits its turn.

Field a squad of 6Nexus Wars is in Early Access on Steam.