
Triple Pulse-Laser Heavy Frame
Executive Order heavy frame, sent in squads of six to carry out a sentence up close. Its right forearm is three barrels, each a pulse laser behind a crimson crystal lens; they fire in turn, a pulse every half second, out to 5 km, on aircraft and ground alike. It carries three times a Reaper’s plate and shield at a Reaper’s pace, on a 1.5 GW core.

01 · Speed
Its thrusters push 1,416 kN, 7 times its weight: flat out at sea level it reaches Mach 0.89.
02 · Combat
One frame at base rank, from the battle sheet; ranks strengthen hull, shield and damage.
03 · Weapon
Right forearm · three stacked free-electron laser barrels, firing in turn
Three barrels stacked on its right forearm, each a free-electron laser behind a crimson crystal lens, fire in turn: 23 MJ a pulse every 0.5 s, each barrel every 1.5 s, 70 MJ a round of all three, across its 5 km in 16.7 µs. Light throws nothing back; the air it crosses takes its share of every pulse.
405 an attack every 1.5s: 270 a second. Six attacks land 2,430 from one frame, 14,580 from the squad of 6.
Sea-level air. In vacuum, nothing takes from it: it lands whole at any range.
04 · Available tech
Bought mid-battle with supply, for the squad of 6. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Executors carry out a sentence on the spot. The capacitors behind the Executor's three barrels are wired for the verdict, not the hunt: a pulse every 0.4 s where it was 0.5, and the gun arm lays them on a mark up to 57° off the frame's nose, so it fires without turning to face it. They draw on the shield's bank to do it: 15% less shield.
Each Executor throws a ward from its left forearm across itself while it fires. It takes 330 points of return fire across the forward 90°. Fire from the flank goes past it.
The Order's frontier doctrine, from the war it fought in 6091: the Executor squad drops onto either flank strip on its nacelles and moves a tenth faster into the fight, at 66 m/s.
Each Executor pulse is fanned into a flat blade of light that burns every enemy on its line to the mark, and the squad takes heavy, assault and titan frames first.
The Executor's core is opened to its barrels past their rating: eight pulses land 230 each where they landed 135, then the three shut for 2 s while their lenses cool. A quarter more across the fight, all of it in the windows.
An arrest charge rides each Executor pulse and locks the drives of what it strikes: a struck unit moves at 55% of its pace for 3 s, so a mark cannot walk out of its sentence. The charge is power taken from the pulses: 122 a pulse where it was 135.
Executor lenses are cut to the hum of a shield: a pulse lands 60% harder on a shield, and 15% less on bare plate.
Every Executor's visor sits on the Order's judicial network, and the six judge a case as one: all six fire their pulses on the mark their peers have sentenced, and it falls in a sixth of the time. Everything else waits its turn.