
Gameplay foundation
Prove the combat loop first: readable tactical pressure, direct character control, faction identity, and enough mechanical depth to reward mastery.
Design thesisThe first playable layer is designed to be easy to enter, difficult to master, and sturdy enough to carry every system that follows.
- Playable factions
- 09
- Planned faction units
- 180
- Hero characters
- 27
- WASD movement with mouse or controller aiming
- PvP-first tactical combat loop
- Active and passive faction skill kits
- Hero-led unit formations
- Multiplayer and server foundations
- A runway into story-driven PvE
Phase outcomeA replayable competitive combat slice where faction differences are felt through movement, unit composition, and moment-to-moment skill.



