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DRONE · TRANSIT / COURIER · TIER 1BUILT BY HYPERSPACE ARCHITECTS

Dart

Swarm Drone

Rocket swarm. Volleys of guided rockets corkscrew across the gap and steer in on their mark.

Hull23
Shield94
Squad18 hulls
Speed6 km/s
Reach30 km
DPS93
Length4.2 m
100SUPPLY
MARK II HULL · BOW QUARTERThe Dart

01 · In the line

Against the other drones

Speed among drones · km/s

Mine
24
Claw SR-9
16
Anzu
16
Locust
16
Riftling
16
Stinger
11
Dart
6

Reach among drones

Anzu
60 km
Claw SR-9
50 km
Dart
30 km
Stinger
12 km
Riftling
6 km
Mine
2 km
Locust
300 m

At 6 km/s it takes 5 s to close its own reach of 30 km.

02 · Weapon

Guided rocket battery

Ordnance60 km/s

Guided rocket battery

Four launcher plates in the rocket pods' faces · 224 bores, a rocket in each

Its four launchers each hold 56 rockets (224 total), and loose them 4 at a time every 1.5 s: 56 volleys, 84 s of fire on a full load. A squad of 18 looses 72 a volley. Each flies at 60 km/s, across its 30 km in 0.5 s, corkscrewing as it goes, and its seeker steers it in on its mark, or on whatever enemy stands nearest if the mark is gone first. Its warhead bursts with 6 MJ, 1.4 kg of TNT, on the shield or the plate it meets.

An attack140damage
Damage a second93one hull, 1,674 the squad
Reach30 kmTargets swarms
Interval1.5s (4×)Shot speed: 60 km/s

Fire cycle · one hull over 9.1 s

140
140
140
140
140
140
0 s3 s6 s9.1 s

140 an attack every 1.5s (4×): 93 a second. Six attacks land 840 from one hull, 15,120 from the squad of 18.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Dart signature tech · 8

Saturation Doctrine300
+ SATURATION VOLLEY− LONGER RELOAD

Every Dart fires a six-round saturation volley, then waits through a longer reload.

Phase-Molt Carapace200
+ PHASE SKIRMISH− FIRE BREAKS PHASE

Dart enters a phased sprint while out of combat; firing collapses the protection until it disengages.

Flank-Breach Mesh200
+ FLANK DEPLOY− COMMITS TO AN EDGE

Dart may deploy from either flank strip and accelerates into the opening breach.

Packfire Spotter Link250
+ SENSOR AURA

Dart exposes cloaked contacts and marks targets for nearby allied fire.

Saturation Volley250
+ BURST VOLLEY− LONGER RELOAD

Dart compresses two more shots into every attack (a 6-shot attack on its own sheet), followed by a longer reload.

Disposable Brood250
+ WIDER FORMATION− FRAGILE INDIVIDUALS

Dart fields 40% more bodies, trading individual armor and weapon output for saturation.

Predator Seeker Brood250
+ RETARGETING SHOTS

Dart projectiles acquire guidance and seek a new victim when their first target dies.

Chaff-Bloom Escorts250
+ ORDNANCE SCREEN

Dart scatters autonomous interceptors that screen its formation from guided ordnance.

Bring the Dart into the lineNexus Wars is in Early Access on Steam.