Support Module
Heavy point-defense platform. Sixteen emitters strip missiles, rockets, torpedoes and mines out of the sky first, then rake drone and corvette swarms inside the screen. A destroyed array is gone for good. Deploys only in your own territory.

01 · In the line
02 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Pairs the 2 km interceptor grid with a guidance-jamming field that drives missiles into its guns.
Bastion Array raises a massive forward shield; attacks from the rear bypass the wall.
Bastion Array retains its 2 km interceptor perimeter with reduced emitter damage.
Bastion Array drives its native field far above safe output at the cost of a weaker structure.
Bastion Array projects a regenerating barrier that allied units may shelter inside.
Bastion Array adds an independent node against missiles, mines, and attacking light units.
Bastion Array sacrifices structural protection to accelerate interception and field recovery cycles.
Bastion Array becomes a network node that extends allied weapon reach inside its perimeter.