NAVY

DRONE · TRANSIT / COURIER · TIER 1BUILT BY HYPERSPACE ARCHITECTS

Stinger

Swarm Drone

Anti-capital swarm. Hunts the biggest hull in reach.

Hull16
Shield64
Squad12 hulls
Speed11 km/s
Reach12 km
DPS156
100SUPPLY
MARK II HULL · BOW QUARTERThe Stinger

01 · In the line

Against the other drones

Speed among drones · km/s

Mine
24
Claw SR-9
16
Anzu
16
Locust
16
Riftling
16
Stinger
11
Dart
6

Reach among drones

Anzu
60 km
Claw SR-9
50 km
Dart
30 km
Stinger
12 km
Riftling
6 km
Mine
2 km
Locust
300 m

At 11 km/s it takes 1.1 s to close its own reach of 12 km.

02 · Weapon

Warp-collapse charge

Exotic65 km/s

Warp-collapse charge

A slow shell that implodes on contact, pulls its victims in and detonates.

An attack420damage
Damage a second156one hull, 1,872 the squad
Reach12 kmTargets capital ships
Interval2.7sShot speed: 65 km/s

Fire cycle · one hull over 16.1 s

420
420
420
420
420
420
0 s5.4 s10.8 s16.1 s

420 an attack every 2.7s: 156 a second. Six attacks land 2,520 from one hull, 30,240 from the squad of 12.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Stinger signature tech · 8

Hullbreaker Charges300
+ CAPITAL EXECUTION− LONGER RELOAD

Stingers lock capital hulls and load a 672-damage charge for that attack, followed by a longer reload.

Phase-Molt Carapace200
+ PHASE SKIRMISH− FIRE BREAKS PHASE

Stinger enters a phased sprint while out of combat; firing collapses the protection until it disengages.

Flank-Breach Mesh200
+ FLANK DEPLOY− COMMITS TO AN EDGE

Stinger may deploy from either flank strip and accelerates into the opening breach.

Packfire Spotter Link250
+ SENSOR AURA

Stinger exposes cloaked contacts and marks targets for nearby allied fire.

Saturation Volley250
+ BURST VOLLEY− LONGER RELOAD

Stinger compresses two more shots into every attack (a 3-shot attack on its own sheet), followed by a longer reload.

Disposable Brood250
+ WIDER FORMATION− FRAGILE INDIVIDUALS

Stinger fields 40% more bodies, trading individual armor and weapon output for saturation.

Predator Seeker Brood250
+ RETARGETING SHOTS

Stinger projectiles acquire guidance and seek a new victim when their first target dies.

Chaff-Bloom Escorts250
+ ORDNANCE SCREEN

Stinger scatters autonomous interceptors that screen its formation from guided ordnance.

Bring the Stinger into the lineNexus Wars is in Early Access on Steam.