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FRIGATE · FLEXIBLE COMBAT · TIER 1BUILT BY THRONE INDUSTRIES

Brazier

Plasma Frigate · Three-Ship Squadron

Reaper anti-swarm plasma frigate, three ships abreast. Each forward furnace delivers 27 damage every 0.1 seconds (270 DPS) while tracking one target, with 100 m impact splash and 75 km reach. Continuous contact fire favors targetable drones and light packs; the widening mantle does not damage the entire visible cone. Keep a screen and clear firing lanes: dispersed flankers and longer-range batteries can deny contact. No point defense; exposed hull is fragile. Speed 9 km/s; 4,222 total protection per ship.

Hull844
Shield3,378
Squad3 hulls
Speed9 km/s
Reach75 km
DPS270
200SUPPLY
MARK II HULL · BOW QUARTERThe Brazier

01 · In the line

Against the other frigates

Speed among frigates · km/s

Breacher
16
Phoenix
14
Bastion
12
Brazier
9
Falcon
8
Aegis
7
Warden
7
Hammer
6

Reach among frigates

Warden
95 km
Phoenix
90 km
Brazier
75 km
Hammer
55 km
Bastion
45 km
Aegis
45 km
Breacher
45 km
Falcon
40 km

At 9 km/s it takes 8.3 s to close its own reach of 75 km.

02 · Weapon

Expanding plasma stream

PlasmaLight speed

Expanding plasma stream

Forward furnace aperture

A continuous plasma beam inside a widening, rippling orange mantle. The furnace tracks the current target directly and delivers 27 damage every 0.1 seconds (270 DPS) only while the bore ray contacts a shield or hull, out to 75 km with 100 m splash at the impact. Losing contact stops the damage; there are no projectiles.

At full power270damage a second
Damage a second270one hull, 810 the squad
Reach75 kmTargets ground only
FireHeldShot speed: Light speed

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Brazier signature tech · 8

Crucible Overdrive300
+ +40% contact beam DPS− −15% shield capacity

Runs the furnace above its containment rating for a stronger continuous plasma stream. The shield field surrenders part of its power budget.

Collimated Plasma250
+ +30% beam range− −15% beam DPS

Magnetic focusing holds the stream together out to 97.5 km. The leaner plasma column carries less energy into its point of contact.

Coronal Bloom250
+ 300 m contact splash radius− −20% beam DPS

An expanded contact corona burns tightly packed enemies within 300 m of the impact. Energy spread across the larger area reduces direct damage.

Shield Scorch300
+ ×2 damage against shields− −20% beam DPS

Tunes the furnace oscillation to break shield harmonics. The beam deals double damage against shields, at lower output against every target.

Vector Tracking250
+ +50% turning · +10% speed− −10% shield capacity

The existing attitude jets swing the bow onto moving targets faster and improve flight speed. Their reserve power comes from the shields; the beam still needs contact to hurt.

Pursuit Drives250
+ +30% flight speed− −15% beam range

Overfeeds the seven existing drives to close on fleeing enemies. Less power remains for long-distance plasma containment.

Ablative Crucible250
+ +50% hull integrity− −10% flight speed

Reinforces the armor around the furnace and its feed channels. The extra mass gives the hull more integrity but slows the ship.

Heat Reserve Capacitors250
+ +30% shield capacity− −10% beam DPS

Routes furnace reserve power into a larger shield field. The plasma stream gives up some of its continuous output to sustain that capacity.

Bring the Brazier into the lineNexus Wars is in Early Access on Steam.