NAVY

BATTLESHIP · MAIN BATTLE LINE · TIER 3BUILT BY NAVAL DIRECTORATE

Foundry

Giant Battleship

A crawling shipyard that prints frigates as it advances.

Hull18,000
Shield72,000
Squad1 hull
Speed2 km/s
Reach100 km
DPS4,000
600SUPPLY
MARK II HULL · BOW QUARTERThe Foundry

01 · In the line

Against the other battleships

Speed among battleships · km/s

Leviathan
11
Dreadnought
3
Overlord
2.5
Foundry
2

Reach among battleships

Dreadnought
110 km
Overlord
109 km
Foundry
100 km
Leviathan
10 km

At 2 km/s it takes 50 s to close its own reach of 100 km.

02 · Weapon

Kinetic cannon

Kinetic90 km/s

Kinetic cannon

An attack8,000damage
Damage a second4,000one hull
Reach100 kmTargets nearest
Interval2s (4×)Shot speed: 90 km/s

Fire cycle · one hull over 12 s

8,000
8,000
8,000
8,000
8,000
8,000
0 s4 s8 s12 s

8,000 an attack every 2s (4×): 4,000 a second. Six attacks land 48,000 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Foundry signature tech · 8

Twin Assembly Lines550
+ COMBAT FOUNDRY

Prints a frigate every 6s and assigns its nanoforge to repair the most damaged nearby ally.

Massed Sortie Deck500
+ HEAVY WAVES− SLOWER LAUNCH CYCLE

Foundry launches 75% more craft in each attack wave, but takes longer to rebuild the formation.

Continuous Sortie Gantries500
+ RAPID WAVES− SMALLER FLIGHTS

Foundry launches smaller flights at nearly twice the cadence, keeping constant pressure on the field.

Escort Interceptor Screen500
+ POINT DEFENSE

Foundry fields an autonomous battery against missiles, mines, and attacking light craft.

Fleet-Shelter Flight Deck500
+ TEAM BARRIER− FIELD CAN COLLAPSE

Foundry projects a regenerating mobile barrier that allied ships can shelter inside.

Sortie Targeting Net500
+ RANGE AURA

Foundry extends the weapon range of nearby allies through a tactical command net.

Networked Arsenal500
+ NETWORKED FIRE CONTROL

Foundry batteries share one fire-control net: the squad lays every gun on one mark, and each round leads it and scatters half as wide.

Damage-Control Drones550
+ SHIELD WING

Foundry fields an emitter wing that restores allied shields around the assembly line.

Bring the Foundry into the lineNexus Wars is in Early Access on Steam.