NAVY

BATTLESHIP · MAIN BATTLE LINE · TIER 3BUILT BY NAVAL DIRECTORATE

Leviathan

Giant Battleship

Rides a dimensional phase between engagements — always targetable, but 40% of your fire bleeds into the void until it opens up inside your formation.

Hull9,600
Shield38,400
Squad1 hull
Speed11 km/s
Reach10 km
DPS3,200
400SUPPLY
MARK II HULL · BOW QUARTERThe Leviathan

01 · In the line

Against the other battleships

Speed among battleships · km/s

Leviathan
11
Dreadnought
3
Overlord
2.5
Foundry
2

Reach among battleships

Dreadnought
110 km
Overlord
109 km
Foundry
100 km
Leviathan
10 km

At 11 km/s it takes 0.9 s to close its own reach of 10 km.

02 · Weapon

Kinetic cannon

Kinetic65 km/s

Kinetic cannon

An attack8,000damage
Damage a second3,200one hull
Reach10 kmTargets nearest
Interval2.5sShot speed: 65 km/s

Fire cycle · one hull over 15 s

8,000
8,000
8,000
8,000
8,000
8,000
0 s5 s10 s15 s

8,000 an attack every 2.5s: 3,200 a second. Six attacks land 48,000 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Leviathan signature tech · 8

Deepstrike Ballast450
+ DEEPSTRIKE JUMP− LONG RECOVERY

Adds an 11s deepstrike jump that lets the Leviathan emerge beside a distant target.

Raider Insertion Drive400
+ FLANK DEPLOY− COMMITS TO A RAID LINE

Leviathan may deploy from a flank strip and begins the battle on an attack vector.

Burrow-Cloak Vectoring400
+ BURROW CLOAK

Leviathan conceals its deepstrike approach until it attacks.

Predator Lock400
+ CAPITAL HUNTER− IGNORES SMALLER THREATS

Leviathan hunts capital targets and loads a dedicated heavy-hull strike package.

Ambush Magazine400
+ AMBUSH SALVO− LONGER RELOAD

Leviathan opens with two more shots in every magazine (3 on its own sheet), then spends longer reloading.

Raking Fire Geometry400
+ LINE PIERCE− POSITION FOR ALIGNMENT

Leviathan fire continues through its first victim, rewarding attack lines across clustered enemies.

Forward Duelling Screen450
+ FRONTAL SHIELD− FLANKS EXPOSED

Leviathan carries a directional shield for head-on passes; flank and rear fire bypass it.

Seismic Ghost Wake450
+ JAMMING WAKE

Leviathan leaves a guidance-jamming wake that scrambles incoming ordnance.

Bring the Leviathan into the lineNexus Wars is in Early Access on Steam.