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Galactic intelligence dossierNX-06

Military mercenary order

Saradook Crimson Sun

Seventeen warrior clans sworn to the Guild's holy work: protect those in their care, stand for good, and earn the right to lead through The Ascendance.

The AscendanceZendookJinsu
Current doctrineFreedom at Any Cost
The LiberatorGeneral Marcus StoneCommand seat · The Crimson Reach
Origin
Mercury
Archive era
Seventeen clans
Chapters
06
Visual records
14
Character portraits01 / 14 records
Character portraits01 / 14
Standards & campaign artSaradook banners04 records
Saradook Crimson Sun emblem

Order of battle · Year 7000

Saradook forces

What the Saradook Crimson Sun puts in the field: the units its foundries and barracks build, and the hulls it flies.

Declassified long-form record

The complete Saradook archive

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saradook faction cloth standard

Crimson Sun - Saradook

The Saradook are seventeen warrior clans devoted to the Guild's holy work. Their mercenary service sustains a shared calling: protect those in their care, defend the Guild's ships and ventures, and stand for good across the galaxy. Their crimson-and-black emblem identifies that duty wherever they serve.

Once auxiliaries of the Cho'Zen Empire, they established their home on Mercury after the Anu'Aki arrived in Sol following the imperial invasion. A remote, automated research facility studying high-density materials became the foundation of a new military community. Guild technology provided shielding against the Sun's radiation and heat, allowing clan settlements, mercenary halls and weapon factories to flourish on a hostile world.

Mercury reflects a wider Saradook practice: settling worlds close to their stars and using Anu'Aki technology to withstand conditions that discourage other civilizations. These strongholds support the warriors who guard the Guild's activities across distant systems.

Escort and protection contracts sustain this service through the Crimson Retainer. Envoys negotiate its terms between the Guild and the clans, while Mercury's factories supply the equipment their campaigns require. Their livelihood and their faith meet in the same work: keeping the Guild's people, ships and ventures secure.

Terran male in faction attire

The 17 Clans of Saradook

Each clan maintains its own heritage, territories, tactics and specialties. Their members come from different species and cultures, united by service to the Guild. Competition for prestige and command is fierce, but the clans share a code of strength, honor and loyalty.

Every four years they gather for The Ascendance, a brutal two-week tournament of combat, strategy and endurance. Each clan fields its strongest contenders. Victory earns the clan the right to appoint its leader as Zendook, the supreme commander of the Saradook. Authority is earned through the trials rather than inherited by birth.

Terran female in faction attire

Zendook - “Light of the Sun”

Zendook means Light of the Sun. The title demands the judgment to unite seventeen competing clans and direct their different strengths toward a common purpose. Martial ability, strategic vision and fidelity to the Saradook code all define the office.

The Zendook sets the order's overall strategy, upholds its code and coordinates the protection of the Guild's interests and those in its care. As the Saradook's representative before the Guild and the Cho'Zen Empire, the commander carries both military and diplomatic responsibilities. Their decisions shape the clans' conduct and the example of leadership to which younger warriors aspire.

Anu male in faction attire

Leading Clan - Jinsu

Jinsu carries the meaning of annihilation or extinction. Within Saradook society, the name belongs to the clan that serves as the final trial of The Ascendance and a guardian of the order's traditions.

Facing Jinsu tests a contender's combat skill, strategic judgment and adherence to the Saradook code. A clan seeking command must demonstrate the ability to lead as well as the strength to win. Victory over Jinsu is the highest accolade of the tournament, affirming the contender's wisdom, discipline and respect for the heritage entrusted to the Zendook.

Aki female in faction attire

The family of Saradook

Each clan oversees a sector under the Guild's influence, shaping its skills around the needs of busy trade hubs or remote frontiers. Clan life gives its members a shared history, a place in the command structure and responsibility for the people they protect.

Many recruits are young orphans from war-torn regions. Raised within the clans, they learn Saradook history and values alongside combat and strategy. This upbringing builds a strong sense of belonging and duty. Rank reflects seniority, skill and talent, while rivalry among clans and individuals creates a constant contest for prestige.

Clan life includes the people who sustain its warriors. Oath keepers preserve the clan's faith, bless departing fleets and count the ships that return. Instructors raise and train the next intake; armorers fit weapons to their owners and remember those who never came home. Some clans preserve armor handed down from their imperial ancestors, carrying their history into each new generation of service.

Their loyalty is enforced with severity. Betrayal of a clan or the Guild is punishable by permanent death. Internal disputes remain secondary to the shared mission: defending the Guild against piracy, hostile powers and threats within its own sphere of influence.

Military

On missions, Saradook warriors deploy in fully mechanical combat bodies. Their personal identities, clan loyalties and command ranks remain with them in these armored forms. The circular faction emblem marks their duty and place in the shared chain of command.

Their responsibilities include guarding Guild ships, securing routes, protecting those under their charge and restoring command where communications have failed. They favor speed, flanking maneuvers and boarding actions, using close-quarters skill to disrupt an enemy before it can organize a sustained response.

The Cinder Guard gives that protective duty a concrete rule: it does not leave until every Guild vessel is accounted for. Escort pilots cover freighters and boarding teams hold the approaches needed for their passage. Completing an engagement means answering for the ships and people under their protection.

Weapons are selected and often customized for the mission, from stealth and precision strikes to direct assaults. Small, highly capable forces can track and capture valuable targets across systems. Their operatives rival those of the Executive Order, earning respect for their discipline and fear for their effectiveness.

This doctrine favors short, decisive engagements. Prolonged battles strain their numbers and resources, limiting their effectiveness in drawn-out wars. Their military priorities remain rooted in their calling as the Guild's protectors: end threats quickly and maintain order for those entrusted to their care.

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