High HP Frigate
Tanky brawler whose surge cannon spins up from a tickle to 6,800 DPS.

01 · In the line
At 12 km/s it takes 3.8 s to close its own reach of 45 km.
02 · Weapon
A continuous beam: its damage is dealt every second it holds its lock.
A lock held for 10 s lands about 42,353. Break the lock and it climbs again from a flicker.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
The surge becomes a penetrating ram-line that pins every target it crosses.
Bastion carries a heavy forward shield that can be defeated by crossfire from its flanks.
Bastion may enter from a flank strip to collapse a firing line from the side.
Bastion shots punch through the first target and prioritize the heavy hulls behind it.
Bastion fires at redline for a short assault window, then locks out to vent heat.
Bastion attacks pin struck enemies at 55% movement speed for three seconds.
Bastion impacts bloom through a wide falloff ring, but the blast no longer discriminates allies.
Bastion mounts an autonomous screen that clears missiles, mines, and light craft during the push.