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FRIGATE · FLEXIBLE COMBAT · TIER 1BUILT BY THRONE INDUSTRIES

Hammer

Short Range Frigate

The cheap mainline hull. Eight point-defense emitters strip ordnance off the line.

Hull696
Shield2,782
Squad5 hulls
Speed6 km/s
Reach55 km
DPS135
200SUPPLY
MARK II HULL · BOW QUARTERThe Hammer

01 · In the line

Against the other frigates

Speed among frigates · km/s

Breacher
16
Phoenix
14
Bastion
12
Brazier
9
Falcon
8
Aegis
7
Warden
7
Hammer
6

Reach among frigates

Warden
95 km
Phoenix
90 km
Brazier
75 km
Hammer
55 km
Bastion
45 km
Aegis
45 km
Breacher
45 km
Falcon
40 km

At 6 km/s it takes 9.2 s to close its own reach of 55 km.

02 · Weapon

Kinetic cannon

Kinetic180 km/s

Kinetic cannon

An attack608damage
Damage a second135one hull, 675 the squad
Reach55 kmTargets nearest
Interval4.5sShot speed: 180 km/s

Fire cycle · one hull over 27 s

608
608
608
608
608
608
0 s9 s18 s27 s

608 an attack every 4.5s: 135 a second. Six attacks land 3,648 from one hull, 18,240 from the squad of 5.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Hammer signature tech · 8

Rampart Refit300
+ FRONTAL WALL− SLOW / FLANKABLE

Adds a heavy 105° forward shield and slows the Hammer by 15%; crossfire bypasses the wall.

Breach-Screen Projector250
+ TEAM BARRIER− FIELD CAN COLLAPSE

Hammer projects a mobile team barrier for the formation advancing behind it.

Breach Insertion Engines250
+ FLANK DEPLOY− COMMITS TO CLOSE RANGE

Hammer may enter from a flank strip to collapse a firing line from the side.

Overmatch Penetrators250
+ LINE PIERCE− CAPITAL PRIORITY

Hammer shots punch through the first target and prioritize the heavy hulls behind it.

Redline Pressure Feed300
+ BURST FIRE WINDOW− VENTING DOWNTIME

Hammer fires at redline for a short assault window, then locks out to vent heat.

Grapnel Shock Rounds300
+ TARGET PIN

Hammer attacks pin struck enemies at 55% movement speed for three seconds.

Danger-Close Shock Mantle300
+ WIDE BLAST− FRIENDLY FIRE

Hammer impacts bloom through a wide falloff ring, but the blast no longer discriminates allies.

Knife-Fight Interceptors300
+ POINT DEFENSE

Hammer mounts an autonomous screen that clears missiles, mines, and light craft during the push.

Bring the Hammer into the lineNexus Wars is in Early Access on Steam.