NAVY

FRIGATE · FLEXIBLE COMBAT · TIER 2BUILT BY THRONE INDUSTRIES

Phoenix

High Speed Frigate

Blink-drive harasser. Warps onto distant targets on a cooldown.

Hull370
Shield1,480
Squad2 hulls
Speed14 km/s
Reach90 km
DPS657
200SUPPLY
MARK II HULL · BOW QUARTERThe Phoenix

01 · In the line

Against the other frigates

Speed among frigates · km/s

Breacher
16
Phoenix
14
Bastion
12
Brazier
9
Falcon
8
Aegis
7
Warden
7
Hammer
6

Reach among frigates

Warden
95 km
Phoenix
90 km
Brazier
75 km
Hammer
55 km
Bastion
45 km
Aegis
45 km
Breacher
45 km
Falcon
40 km

At 14 km/s it takes 6.4 s to close its own reach of 90 km.

02 · Weapon

Blaster

Plasma3,000 km/s

Blaster

An attack2,234damage
Damage a second657one hull, 1,314 the squad
Reach90 kmTargets nearest
Interval3.4sShot speed: 3,000 km/s

Fire cycle · one hull over 20.4 s

2,234
2,234
2,234
2,234
2,234
2,234
0 s6.8 s13.6 s20.4 s

2,234 an attack every 3.4s: 657 a second. Six attacks land 13,404 from one hull, 26,808 from the squad of 2.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Phoenix signature tech · 8

Rebirth Coils350
+ REBIRTH PHASE− FIRE BREAKS PHASE

Blink recovery falls to 5s and the Phoenix phases between attacks until it fires again.

Raider Insertion Drive300
+ FLANK DEPLOY− COMMITS TO A RAID LINE

Phoenix may deploy from a flank strip and begins the battle on an attack vector.

Micro-Warp Vectoring300
+ COMBAT BLINK

Phoenix gains a combat blink, or shortens the recovery of its native jump system.

Predator Lock300
+ CAPITAL HUNTER− IGNORES SMALLER THREATS

Phoenix hunts capital targets and loads a dedicated heavy-hull strike package.

Ambush Magazine300
+ AMBUSH SALVO− LONGER RELOAD

Phoenix opens with two more shots in every magazine (3 on its own sheet), then spends longer reloading.

Raking Fire Geometry300
+ LINE PIERCE− POSITION FOR ALIGNMENT

Phoenix fire continues through its first victim, rewarding attack lines across clustered enemies.

Forward Duelling Screen350
+ FRONTAL SHIELD− FLANKS EXPOSED

Phoenix carries a directional shield for head-on passes; flank and rear fire bypass it.

Ghost-Vector Logic350
+ AMBUSH CLOAK− FIRING REVEALS

Phoenix gains concealment; an already-cloaked hull instead learns to phase between attacks.

Bring the Phoenix into the lineNexus Wars is in Early Access on Steam.