NAVY

FRIGATE · FLEXIBLE COMBAT · TIER 1BUILT BY THRONE INDUSTRIES

Falcon

Rapid Fire Frigate

Arc-lightning brawler: fast, chunky bolts that fork between hulls — shreds mid-weight ships.

Hull1,485
Shield5,940
Squad1 hull
Speed8 km/s
Reach40 km
DPS872
100SUPPLY
MARK II HULL · BOW QUARTERThe Falcon

01 · In the line

Against the other frigates

Speed among frigates · km/s

Breacher
16
Phoenix
14
Bastion
12
Brazier
9
Falcon
8
Aegis
7
Warden
7
Hammer
6

Reach among frigates

Warden
95 km
Phoenix
90 km
Brazier
75 km
Hammer
55 km
Bastion
45 km
Aegis
45 km
Breacher
45 km
Falcon
40 km

At 8 km/s it takes 5 s to close its own reach of 40 km.

02 · Weapon

Arc projector

Directed energyLight speed

Arc projector

An instant bolt that forks to nearby targets, weaker at every fork.

An attack1,308damage
Damage a second872one hull
Reach40 kmTargets nearest
Interval1.5sShot speed: Light speed

Fire cycle · one hull over 9 s

1,308
1,308
1,308
1,308
1,308
1,308
0 s3 s6 s9 s

1,308 an attack every 1.5s: 872 a second. Six attacks land 7,848 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Falcon signature tech · 8

Chain Autocannons350
+ CHAIN LIGHTNING

Lightning chains across targets within 2 km, turning the Falcon into a formation-clearing screen.

Breach-Screen Projector200
+ FRONTAL SHIELD− FLANKS EXPOSED

Falcon carries a heavy forward shield that can be defeated by crossfire from its flanks.

Breach Insertion Engines200
+ FLANK DEPLOY− COMMITS TO CLOSE RANGE

Falcon may enter from a flank strip to collapse a firing line from the side.

Overmatch Penetrators250
+ LINE PIERCE− CAPITAL PRIORITY

Falcon shots punch through the first target and prioritize the heavy hulls behind it.

Redline Pressure Feed250
+ BURST FIRE WINDOW− VENTING DOWNTIME

Falcon fires at redline for a short assault window, then locks out to vent heat.

Grapnel Shock Rounds250
+ TARGET PIN

Falcon attacks pin struck enemies at 55% movement speed for three seconds.

Danger-Close Shock Mantle250
+ WIDE BLAST− FRIENDLY FIRE

Falcon impacts bloom through a wide falloff ring, but the blast no longer discriminates allies.

Knife-Fight Interceptors250
+ POINT DEFENSE

Falcon mounts an autonomous screen that clears missiles, mines, and light craft during the push.

Bring the Falcon into the lineNexus Wars is in Early Access on Steam.