Giant Battlecruiser
A wall of rotary cannon fire. Drone swarms simply evaporate.

01 · In the line
At 4.5 km/s it takes 12 s to close its own reach of 55 km.
02 · Weapon
A continuous beam: its damage is dealt every second it holds its lock.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Builds a 4s hurricane at a 0.055s cycle, then vents for 3s before the next wall of fire.
Cyclone gains a much longer firing envelope but cannot engage inside its new dead zone.
Cyclone prioritizes capital targets and builds a devastating heavy-hull lock through a longer beam spin-up.
Cyclone drives a high-output beam window, then shuts down for an extended thermal vent.
Cyclone fire penetrates every hull aligned behind the first target.
Cyclone converts its impact into a shaped falloff zone; beams create a focal burn field.
Cyclone raises a narrow forward shield against return fire; flanking shots bypass it.
Cyclone reveals cloaked attackers and marks them for nearby allied fire.