Giant Battlecruiser
Focus beam that spins up from a flicker to 25k DPS over 5s of unbroken lock.

01 · In the line
At 4 km/s it takes 33 s to close its own reach of 130 km.
02 · Weapon
A continuous beam: its damage is dealt every second it holds its lock.
A lock held for 10 s lands about 187,500. Break the lock and it climbs again from a flicker.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Refocuses the beam into a penetrating 105 km line cutter with an 18 km dead zone.
Solaris gains a much longer firing envelope but cannot engage inside its new dead zone.
Solaris prioritizes capital targets and builds a devastating heavy-hull lock through a longer beam spin-up.
Solaris drives a high-output beam window, then shuts down for an extended thermal vent.
Solaris fire penetrates every hull aligned behind the first target.
Solaris converts its impact into a shaped falloff zone; beams create a focal burn field.
Solaris raises a narrow forward shield against return fire; flanking shots bypass it.
Solaris reveals cloaked attackers and marks them for nearby allied fire.