NAVY

BATTLECRUISER · LINE COMBAT · TIER 2BUILT BY STELLAR DYNAMICS

Typhoon

Giant Battlecruiser

Saturation missile volleys. Point defense and flak thin them out.

Hull480
Shield1,920
Squad1 hull
Speed4.5 km/s
Reach85 km
DPS72
350SUPPLY
MARK II HULL · BOW QUARTERThe Typhoon

01 · In the line

Against the other battlecruisers

Speed among battlecruisers · km/s

Talon
16
Oath
16
Juggernaut
8
Sebastian
5.5
Cyclone
4.5
Typhoon
4.5
Widow
4
Solaris
4

Reach among battlecruisers

Solaris
130 km
Typhoon
85 km
Widow
70 km
Cyclone
55 km
Talon
46 km
Oath
46 km
Sebastian
30 km
Juggernaut
15 km

At 4.5 km/s it takes 19 s to close its own reach of 85 km.

02 · Weapon

Missile battery

Ordnance32 km/s

Missile battery

An attack360damage
Damage a second72one hull
Reach85 kmTargets nearest
Interval5s (8×)Shot speed: 32 km/s

Fire cycle · one hull over 30 s

360
360
360
360
360
360
0 s10 s20 s30 s

360 an attack every 5s (8×): 72 a second. Six attacks land 2,160 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Typhoon signature tech · 8

Cluster Warheads450
+ MIRV

Every missile splits into 3 submunitions on approach.

Siege Baseline Optics350
+ SIEGE STANCE− MINIMUM RANGE

Typhoon gains a much longer firing envelope but cannot engage inside its new dead zone.

Capital Execution Charge350
+ CAPITAL EXECUTION− SLOWER CADENCE

Typhoon prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.

Walking-Fire Autoloader350
+ WALKING SALVO− EXTENDED RELOAD

Typhoon walks two more rounds into every salvo (10 on its own sheet), then enters an extended reload.

Linebreaker Rails350
+ LINE PIERCE− NO BLAST · FIRING LANES

Typhoon fire becomes an instant rail lance through every hull aligned behind the first target; its rounds no longer burst on the mark.

Airburst Geometry400
+ PROXIMITY AIRBURST

Typhoon converts its impact into a shaped falloff zone; beams create a focal burn field.

Counterbattery Faceplate400
+ FRONTAL SHIELD− FLANKS EXPOSED

Typhoon raises a narrow forward shield against return fire; flanking shots bypass it.

Counterbattery Triangulation400
+ FORWARD OBSERVER

Typhoon reveals cloaked attackers and marks them for nearby allied fire.

Bring the Typhoon into the lineNexus Wars is in Early Access on Steam.