NAVY

BATTLECRUISER · LINE COMBATREVIEW HULL · NO YARD YET

Oath

Sworddiver Battlecruiser · Single Hull

Saradook Oath Sworddiver battlecruiser. A 1,200 m crimson blade hull with a central reactor and recessed drive banks. This review prototype inherits the current Talon driveblade weapon, durability, phase drive and point defense; its independent balance and articulated systems are pending.

Hull3,400
Shield13,600
Squad1 hull
Speed16 km/s
Reach46 km
DPS1,705
Length1,200 m
Beam378 m
Height105 m
300SUPPLY
MARK II HULL · BOW QUARTERThe Oath

01 · In the line

Against the other battlecruisers

Speed among battlecruisers · km/s

Talon
16
Oath
16
Juggernaut
8
Sebastian
5.5
Cyclone
4.5
Typhoon
4.5
Widow
4
Solaris
4

Reach among battlecruisers

Solaris
130 km
Typhoon
85 km
Widow
70 km
Cyclone
55 km
Talon
46 km
Oath
46 km
Sebastian
30 km
Juggernaut
15 km

At 16 km/s it takes 2.9 s to close its own reach of 46 km.

02 · Weapon

Driveblade

Close assault

Driveblade

A telegraphed drive-cut down a predicted line, through everything on it.

An attack5,200damage
Damage a second1,705one hull
Reach46 kmTargets air & ground
Interval3.05sClose assault

Fire cycle · one hull over 18.3 s

5,200
5,200
5,200
5,200
5,200
5,200
0 s6.1 s12.2 s18.3 s

5,200 an attack every 3.05s: 1,705 a second. Six attacks land 31,200 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Bring the Oath into the lineNexus Wars is in Early Access on Steam.