NAVY

BATTLESHIP · MAIN BATTLE LINE · TIER 3BUILT BY NAVAL DIRECTORATE

Dreadnought

Giant Battleship

A mobile fortress that launches swarm drones while its guns pound the line.

Hull1,400
Shield5,600
Squad1 hull
Speed3 km/s
Reach110 km
DPS175
500SUPPLY
MARK II HULL · BOW QUARTERThe Dreadnought

01 · In the line

Against the other battleships

Speed among battleships · km/s

Leviathan
11
Dreadnought
3
Overlord
2.5
Foundry
2

Reach among battleships

Dreadnought
110 km
Overlord
109 km
Foundry
100 km
Leviathan
10 km

At 3 km/s it takes 37 s to close its own reach of 110 km.

02 · Weapon

Kinetic cannon

Kinetic100 km/s

Kinetic cannon

An attack350damage
Damage a second175one hull
Reach110 kmTargets nearest
Interval2sShot speed: 100 km/s

Fire cycle · one hull over 12 s

350
350
350
350
350
350
0 s4 s8 s12 s

350 an attack every 2s: 175 a second. Six attacks land 2,100 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Dreadnought signature tech · 8

Expanded Hangars500
+ RESERVE SWARM− SLOWER RECOVERY

Launches a seven-drone reserve wave, but the expanded formation takes 25% longer to rebuild.

Massed Sortie Deck450
+ HEAVY WAVES− SLOWER LAUNCH CYCLE

Dreadnought launches 75% more craft in each attack wave, but takes longer to rebuild the formation.

Continuous Sortie Gantries450
+ RAPID WAVES− SMALLER FLIGHTS

Dreadnought launches smaller flights at nearly twice the cadence, keeping constant pressure on the field.

Escort Interceptor Screen450
+ POINT DEFENSE

Dreadnought fields an autonomous battery against missiles, mines, and attacking light craft.

Fleet-Shelter Flight Deck450
+ TEAM BARRIER− FIELD CAN COLLAPSE

Dreadnought projects a regenerating mobile barrier that allied ships can shelter inside.

Sortie Targeting Net450
+ RANGE AURA

Dreadnought extends the weapon range of nearby allies through a tactical command net.

Networked Arsenal450
+ NETWORKED FIRE CONTROL

Dreadnought batteries share one fire-control net: the squad lays every gun on one mark, and each round leads it and scatters half as wide.

Damage-Control Drones450
+ REPAIR WING

Dreadnought fields a repair wing that restores the most damaged nearby ally.

Bring the Dreadnought into the lineNexus Wars is in Early Access on Steam.