Giant Battlecruiser
Durable area-denial platform. Splash rounds that snare engines.

01 · In the line
At 4 km/s it takes 18 s to close its own reach of 70 km.
02 · Weapon
130 an attack every 1.3s: 100 a second. Six attacks land 780 from one hull.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Splash 6 → 10 km and the snare deepens to −45% speed.
Widow gains a much longer firing envelope but cannot engage inside its new dead zone.
Widow prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.
Widow walks two more rounds into every salvo (3 on its own sheet), then enters an extended reload.
Widow fire becomes an instant rail lance through every hull aligned behind the first target; its rounds no longer burst on the mark.
Widow converts its impact into a shaped falloff zone; beams create a focal burn field.
Widow raises a narrow forward shield against return fire; flanking shots bypass it.
Widow reveals cloaked attackers and marks them for nearby allied fire.