NAVY

BATTLECRUISER · LINE COMBAT · TIER 2BUILT BY STELLAR DYNAMICS

Juggernaut

Giant Battlecruiser

Charges the enemy line and grinds through it. A battering ram with engines.

Hull840
Shield3,360
Squad1 hull
Speed8 km/s
Reach15 km
DPS236
400SUPPLY
MARK II HULL · BOW QUARTERRENDER PENDING · JUGGERNAUT

01 · In the line

Against the other battlecruisers

Speed among battlecruisers · km/s

Talon
16
Oath
16
Juggernaut
8
Sebastian
5.5
Cyclone
4.5
Typhoon
4.5
Widow
4
Solaris
4

Reach among battlecruisers

Solaris
130 km
Typhoon
85 km
Widow
70 km
Cyclone
55 km
Talon
46 km
Oath
46 km
Sebastian
30 km
Juggernaut
15 km

At 8 km/s it takes 1.9 s to close its own reach of 15 km.

02 · Weapon

Kinetic cannon

Kinetic65 km/s

Kinetic cannon

An attack260damage
Damage a second236one hull
Reach15 kmTargets nearest
Interval1.1sShot speed: 65 km/s

Fire cycle · one hull over 6.6 s

260
260
260
260
260
260
0 s2.2 s4.4 s6.6 s

260 an attack every 1.1s: 236 a second. Six attacks land 1,560 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Juggernaut signature tech · 8

Siegebreaker Plating500
+ SIEGEBREAKER LINE− SHORT-RANGE COMMITMENT

Grinder rounds penetrate the front line and pin every frame caught in the breach.

Breach-Screen Projector350
+ FRONTAL SHIELD− FLANKS EXPOSED

Juggernaut carries a heavy forward shield that can be defeated by crossfire from its flanks.

Breach Insertion Engines400
+ FLANK DEPLOY− COMMITS TO CLOSE RANGE

Juggernaut may enter from a flank strip to collapse a firing line from the side.

Overmatch Penetrators400
+ LINE PIERCE− CAPITAL PRIORITY

Juggernaut shots punch through the first target and prioritize the heavy hulls behind it.

Redline Pressure Feed400
+ BURST FIRE WINDOW− VENTING DOWNTIME

Juggernaut fires at redline for a short assault window, then locks out to vent heat.

Grapnel Shock Rounds400
+ TARGET PIN

Juggernaut attacks pin struck enemies at 55% movement speed for three seconds.

Danger-Close Shock Mantle400
+ WIDE BLAST− FRIENDLY FIRE

Juggernaut impacts bloom through a wide falloff ring, but the blast no longer discriminates allies.

Knife-Fight Interceptors400
+ POINT DEFENSE

Juggernaut mounts an autonomous screen that clears missiles, mines, and light craft during the push.

Bring the Juggernaut into the lineNexus Wars is in Early Access on Steam.