NAVY

BATTLECRUISER · LINE COMBAT · TIER 1BUILT BY STELLAR DYNAMICS

Sebastian

High Damage Battlecruiser

Short-range heavy cruiser and anti-Bastion/anti-swarm breaker. Its interval pulse laser fires every 0.1 seconds for 6,800 sustained DPS — matching one Bastion at full ramp — and prioritizes medium assault hulls while cutting through chaff or elevated airframes caught in its 1.5 km-wide line. Its dedicated 12,000-point claw barrier projects beyond the claws across the forward 120 degrees; flank and rear fire bypass that barrier.

Hull700
Shield2,800
Squad1 hull
Speed5.5 km/s
Reach30 km
DPS6,800
300SUPPLY
MARK II HULL · BOW QUARTERThe Sebastian

01 · In the line

Against the other battlecruisers

Speed among battlecruisers · km/s

Talon
16
Oath
16
Juggernaut
8
Sebastian
5.5
Cyclone
4.5
Typhoon
4.5
Widow
4
Solaris
4

Reach among battlecruisers

Solaris
130 km
Typhoon
85 km
Widow
70 km
Cyclone
55 km
Talon
46 km
Oath
46 km
Sebastian
30 km
Juggernaut
15 km

At 5.5 km/s it takes 5.5 s to close its own reach of 30 km.

02 · Weapon

Pulse laser

Directed energyLight speed

Pulse laser

Rapid pulses, each landing the instant it fires.

An attack680damage
Damage a second6,800one hull
Reach30 kmTargets mid-size hulls
Interval0.1sShot speed: Light speed

Fire cycle · one hull over 0.6 s

680
680
680
680
680
680
0 s0.2 s0.4 s0.6 s

680 an attack every 0.1s: 6,800 a second. Six attacks land 4,080 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Sebastian signature tech · 8

Siege-Claw Matrix500
+ CLEAVE

Claw barrier 12,000 → 18,000 HP; pulse line widens from 1.5 → 3 km.

Breach-Screen Projector300
+ FRONTAL SHIELD− FLANKS EXPOSED

Sebastian carries a heavy forward shield that can be defeated by crossfire from its flanks.

Breach Insertion Engines300
+ FLANK DEPLOY− COMMITS TO CLOSE RANGE

Sebastian may enter from a flank strip to collapse a firing line from the side.

Overmatch Penetrators300
+ LINE PIERCE− CAPITAL PRIORITY

Sebastian shots punch through the first target and prioritize the heavy hulls behind it.

Redline Pressure Feed300
+ BURST FIRE WINDOW− VENTING DOWNTIME

Sebastian fires at redline for a short assault window, then locks out to vent heat.

Grapnel Shock Rounds300
+ TARGET PIN

Sebastian attacks pin struck enemies at 55% movement speed for three seconds.

Danger-Close Shock Mantle350
+ WIDE BLAST− FRIENDLY FIRE

Sebastian impacts bloom through a wide falloff ring, but the blast no longer discriminates allies.

Knife-Fight Interceptors350
+ POINT DEFENSE

Sebastian mounts an autonomous screen that clears missiles, mines, and light craft during the push.

Bring the Sebastian into the lineNexus Wars is in Early Access on Steam.