High Speed Battlecruiser
Shield-heavy driveblade. Warps into a predictive crossing, cuts through medium and capital hulls, carries its momentum into the next strike, and screens fighters with dense point defense.
01 · In the line
At 16 km/s it takes 2.9 s to close its own reach of 46 km.
02 · Weapon
A telegraphed drive-cut down a predicted line, through everything on it.
5,200 an attack every 3.05s: 1,705 a second. Six attacks land 31,200 from one hull.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
May deploy from a flank strip and drives a wider, harder cut through capital targets, but sheds 20% shield capacity.
Talon may deploy from a flank strip and begins the battle on an attack vector.
Talon gains a combat blink, or shortens the recovery of its native jump system.
Talon hunts capital targets and loads a dedicated heavy-hull strike package.
Talon collapses its driveblade telegraph faster, trading away part of the acceleration carried after each cut.
Talon extends its swept blade and carries the cut farther through clustered enemy formations.
Talon carries a directional shield for head-on passes; flank and rear fire bypass it.
Talon gains concealment; an already-cloaked hull instead learns to phase between attacks.