NAVY

BATTLECRUISER · LINE COMBAT · TIER 1BUILT BY STELLAR DYNAMICS

Talon

High Speed Battlecruiser

Shield-heavy driveblade. Warps into a predictive crossing, cuts through medium and capital hulls, carries its momentum into the next strike, and screens fighters with dense point defense.

Hull3,400
Shield13,600
Squad1 hull
Speed16 km/s
Reach46 km
DPS1,705
300SUPPLY
MARK II HULL · BOW QUARTERRENDER PENDING · TALON

01 · In the line

Against the other battlecruisers

Speed among battlecruisers · km/s

Talon
16
Oath
16
Juggernaut
8
Sebastian
5.5
Cyclone
4.5
Typhoon
4.5
Widow
4
Solaris
4

Reach among battlecruisers

Solaris
130 km
Typhoon
85 km
Widow
70 km
Cyclone
55 km
Talon
46 km
Oath
46 km
Sebastian
30 km
Juggernaut
15 km

At 16 km/s it takes 2.9 s to close its own reach of 46 km.

02 · Weapon

Driveblade

Close assault

Driveblade

A telegraphed drive-cut down a predicted line, through everything on it.

An attack5,200damage
Damage a second1,705one hull
Reach46 kmTargets capital ships
Interval3.05sClose assault

Fire cycle · one hull over 18.3 s

5,200
5,200
5,200
5,200
5,200
5,200
0 s6.1 s12.2 s18.3 s

5,200 an attack every 3.05s: 1,705 a second. Six attacks land 31,200 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Talon signature tech · 8

Terminal Dive300
+ TERMINAL STRIKE− THINNED DIVE SHIELD

May deploy from a flank strip and drives a wider, harder cut through capital targets, but sheds 20% shield capacity.

Raider Insertion Drive300
+ FLANK DEPLOY− COMMITS TO A RAID LINE

Talon may deploy from a flank strip and begins the battle on an attack vector.

Micro-Warp Vectoring300
+ COMBAT BLINK

Talon gains a combat blink, or shortens the recovery of its native jump system.

Predator Lock300
+ CAPITAL HUNTER− IGNORES SMALLER THREATS

Talon hunts capital targets and loads a dedicated heavy-hull strike package.

Snap-Cut Capacitors300
+ FAST TELEGRAPH− SHORTER MOMENTUM

Talon collapses its driveblade telegraph faster, trading away part of the acceleration carried after each cut.

Raking Blade Geometry300
+ WIDER / LONGER CUT− POSITION FOR ALIGNMENT

Talon extends its swept blade and carries the cut farther through clustered enemy formations.

Forward Duelling Screen350
+ FRONTAL SHIELD− FLANKS EXPOSED

Talon carries a directional shield for head-on passes; flank and rear fire bypass it.

Ghost-Vector Logic350
+ AMBUSH CLOAK− FIRING REVEALS

Talon gains concealment; an already-cloaked hull instead learns to phase between attacks.

Bring the Talon into the lineNexus Wars is in Early Access on Steam.