Support Cruiser
Projects a 25 km Aegis barrier with 1,200 HP, 15% universal resistance, and online regeneration after five seconds without damage.

01 · In the line
At 6 km/s it takes 13 s to close its own reach of 75 km.
02 · Weapon
6,000 an attack every 1.4s (2×): 4,286 a second. Six attacks land 36,000 from one hull.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
The Ward projects shield regeneration to allies sheltering around its mobile barrier.
Ward spreads its native support field farther, reshaping the formation's safe zone at lower field intensity.
Ward gains a second support system chosen to complement its native role.
Ward begins concealed and recloaks while it holds fire, allowing risky forward support positions.
Ward may deploy from a flank strip to establish an off-axis support pocket.
Ward projects a mobile barrier that catches hostile fire entering its support pocket.
Ward strips protective mass to synchronize a short command volley with faster native support pulses, then pauses to recharge.
Ward designates capital targets and equips its payloads to pursue a new lock after the first dies.