High Speed Corvette
Fast flanker. Warp drive blinks past the front line onto distant backline targets.
01 · In the line
At 16 km/s it takes 0.9 s to close its own reach of 14 km.
02 · Weapon
246 an attack every 2.4s: 103 a second. Six attacks land 1,476 from one hull, 7,380 from the squad of 5.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Unlocks flank deployment and cuts warp recovery to 4s, but strips 15% hull protection.
Raptor may deploy from a flank strip and begins the battle on an attack vector.
Raptor gains a combat blink, or shortens the recovery of its native jump system.
Raptor hunts capital targets and loads a dedicated heavy-hull strike package.
Raptor opens with a widened falloff airburst, then spends longer reloading.
Raptor fire continues through its first victim, rewarding attack lines across clustered enemies.
Raptor carries a directional shield for head-on passes; flank and rear fire bypass it.
Raptor gains concealment; an already-cloaked hull instead learns to phase between attacks.