Swarm Corvette
Anu'Aki Guild fire-class corvette wing. Eighteen shield-heavy needlecraft hunt large hulls, orbit inside 30 km, and keep paired 45 km/s blasters on target through 90°/s tracking turrets.

01 · In the line
At 12 km/s it takes 2.1 s to close its own reach of 25 km.
02 · Weapon
Rapid pulses, each landing the instant it fires.
30 an attack every 0.5s (2×): 60 a second. Six attacks land 180 from one hull, 3,240 from the squad of 18.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Pairs both blasters into a four-bolt solar-flare volley, followed by a longer capacitor recovery.
Sulara enters a phased sprint while out of combat; firing collapses the protection until it disengages.
Sulara may deploy from either flank strip and accelerates into the opening breach.
Sulara exposes cloaked contacts and marks targets for nearby allied fire.
Sulara compresses two more shots into every attack (a 4-shot attack on its own sheet), followed by a longer reload.
Sulara fields 40% more bodies, trading individual armor and weapon output for saturation.
Sulara prioritizes capital targets and overcharges each strike against heavy hulls.
Sulara scatters autonomous interceptors that screen its formation from guided ordnance.