NAVY

CORVETTE · TACKLE / PURSUIT · TIER 2BUILT BY AEGIS

Ghost

High Speed Corvette

Cloaked until it fires. Oracles reveal it — nothing else does.

Hull304
Shield1,218
Squad3 hulls
Speed8 km/s
Reach50 km
DPS302
150SUPPLY
MARK II HULL · BOW QUARTERThe Ghost

01 · In the line

Against the other corvettes

Speed among corvettes · km/s

Raptor
16
Lynx
16
Sulara
12
Ghost
8
Pulsar
8

Reach among corvettes

Pulsar
90 km
Ghost
50 km
Lynx
32 km
Sulara
25 km
Raptor
14 km

At 8 km/s it takes 6.3 s to close its own reach of 50 km.

02 · Weapon

Blaster

Plasma3,000 km/s

Blaster

An attack995damage
Damage a second302one hull, 906 the squad
Reach50 kmTargets capital ships
Interval3.3sShot speed: 3,000 km/s

Fire cycle · one hull over 19.7 s

995
995
995
995
995
995
0 s6.6 s13.2 s19.7 s

995 an attack every 3.3s: 302 a second. Six attacks land 5,970 from one hull, 17,910 from the squad of 3.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Ghost signature tech · 8

Ambush Protocols400
+ AMBUSH SALVO− LONG RELOAD

Cloak opens with a three-shot ambush magazine, followed by a long reload before the next strike.

Raider Insertion Drive250
+ FLANK DEPLOY− COMMITS TO A RAID LINE

Ghost may deploy from a flank strip and begins the battle on an attack vector.

Micro-Warp Vectoring300
+ COMBAT BLINK

Ghost gains a combat blink, or shortens the recovery of its native jump system.

Predator Lock300
+ CAPITAL HUNTER− IGNORES SMALLER THREATS

Ghost hunts capital targets and loads a dedicated heavy-hull strike package.

Ambush Magazine300
+ AMBUSH SALVO− LONGER RELOAD

Ghost opens with two more shots in every magazine (3 on its own sheet), then spends longer reloading.

Raking Fire Geometry300
+ LINE PIERCE− POSITION FOR ALIGNMENT

Ghost fire continues through its first victim, rewarding attack lines across clustered enemies.

Forward Duelling Screen300
+ FRONTAL SHIELD− FLANKS EXPOSED

Ghost carries a directional shield for head-on passes; flank and rear fire bypass it.

Ghost-Vector Logic300
+ PHASE SHIFT− FIRING REVEALS

Ghost gains concealment; an already-cloaked hull instead learns to phase between attacks.

Bring the Ghost into the lineNexus Wars is in Early Access on Steam.