NAVY

CORVETTE · TACKLE / PURSUIT · TIER 2BUILT BY AEGIS

Lynx

High Speed Corvette

Recon corvette. Deep sensors decloak mines and its hitscan railguns snipe them off the board — helpless once a medium hull locks on.

Hull40
Shield160
Squad6 hulls
Speed16 km/s
Reach32 km
DPS100
150SUPPLY
MARK II HULL · BOW QUARTERThe Lynx

01 · In the line

Against the other corvettes

Speed among corvettes · km/s

Raptor
16
Lynx
16
Sulara
12
Ghost
8
Pulsar
8

Reach among corvettes

Pulsar
90 km
Ghost
50 km
Lynx
32 km
Sulara
25 km
Raptor
14 km

At 16 km/s it takes 2 s to close its own reach of 32 km.

02 · Weapon

Blaster

Plasma3,000 km/s

Blaster

An attack150damage
Damage a second100one hull, 600 the squad
Reach32 kmTargets swarms
Interval1.5sShot speed: 3,000 km/s

Fire cycle · one hull over 9 s

150
150
150
150
150
150
0 s3 s6 s9 s

150 an attack every 1.5s: 100 a second. Six attacks land 900 from one hull, 5,400 from the squad of 6.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Lynx signature tech · 8

Pathfinder Network350
+ PATHFINDER AURA

Creates a 48 km reconnaissance screen and relays a 10% range bonus to nearby allies.

Relay Aperture250
+ WIDER SUPPORT ZONE− LOWER FIELD OUTPUT

Lynx retains 2 km point defense with reduced emitter damage; other native support fields expand at lower intensity.

Dual-Purpose Emitters250
+ TARGET DESIGNATOR

Lynx converts its reconnaissance sweep into a target-designation field, making exposed enemies vulnerable to allied fire.

Silent Running Core250
+ SUPPORT CLOAK− FIRING REVEALS

Lynx begins concealed and recloaks while it holds fire, allowing risky forward support positions.

Forward Relay Rig300
+ FLANK DEPLOY− ISOLATED POSITION

Lynx may deploy from a flank strip to establish an off-axis support pocket.

Escort Shelter Screen300
+ TEAM BARRIER− FIELD CAN COLLAPSE

Lynx projects a mobile barrier that catches hostile fire entering its support pocket.

Pulse-Sync Overclock300
+ COMMAND VOLLEY− LONGER RELOAD / FRAGILE

Lynx strips protective mass to synchronize a short command volley with faster native support pulses, then pauses to recharge.

Priority Target Uplink300
+ CAPITAL DESIGNATOR− CAPITAL PRIORITY

Lynx designates capital targets and calibrates its direct fire for heavy-hull weak points.

Bring the Lynx into the lineNexus Wars is in Early Access on Steam.