High Speed Corvette
Recon corvette. Deep sensors decloak mines and its hitscan railguns snipe them off the board — helpless once a medium hull locks on.

01 · In the line
At 16 km/s it takes 2 s to close its own reach of 32 km.
02 · Weapon
150 an attack every 1.5s: 100 a second. Six attacks land 900 from one hull, 5,400 from the squad of 6.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.
Creates a 48 km reconnaissance screen and relays a 10% range bonus to nearby allies.
Lynx retains 2 km point defense with reduced emitter damage; other native support fields expand at lower intensity.
Lynx converts its reconnaissance sweep into a target-designation field, making exposed enemies vulnerable to allied fire.
Lynx begins concealed and recloaks while it holds fire, allowing risky forward support positions.
Lynx may deploy from a flank strip to establish an off-axis support pocket.
Lynx projects a mobile barrier that catches hostile fire entering its support pocket.
Lynx strips protective mass to synchronize a short command volley with faster native support pulses, then pauses to recharge.
Lynx designates capital targets and calibrates its direct fire for heavy-hull weak points.