NAVY

TITAN · STRATEGIC SUPREMACY · TIER 4BUILT BY VOID RIFT SHIPWORKS

Sovereign

Titan

Command Matrix: fleet-wide +12% damage and +10% fire rate, launches escort wings.

Hull4,200
Shield16,800
Squad1 hull
Speed2 km/s
Reach150 km
DPS250
1200SUPPLY
MARK II HULL · BOW QUARTERThe Sovereign

01 · In the line

Against the other titans

Speed among titans · km/s

Colossus
2
Sovereign
2
Ragnarok
2

Reach among titans

Colossus
200 km
Ragnarok
170 km
Sovereign
150 km

At 2 km/s it takes 75 s to close its own reach of 150 km.

02 · Weapon

Kinetic cannon

Kinetic100 km/s

Kinetic cannon

An attack500damage
Damage a second250one hull
Reach150 kmTargets nearest
Interval2sShot speed: 100 km/s

Fire cycle · one hull over 12 s

500
500
500
500
500
500
0 s4 s8 s12 s

500 an attack every 2s: 250 a second. Six attacks land 3,000 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Sovereign signature tech · 8

War Matrix700
+ FLEET WAR MATRIX

Extends the command matrix to 120 km and shares a 10% range lens with nearby allies.

Massed Sortie Deck750
+ HEAVY WAVES− SLOWER LAUNCH CYCLE

Sovereign launches 75% more craft in each attack wave, but takes longer to rebuild the formation.

Continuous Sortie Gantries750
+ RAPID WAVES− SMALLER FLIGHTS

Sovereign launches smaller flights at nearly twice the cadence, keeping constant pressure on the field.

Escort Interceptor Screen750
+ POINT DEFENSE

Sovereign fields an autonomous battery against missiles, mines, and attacking light craft.

Fleet-Shelter Flight Deck750
+ TEAM BARRIER− FIELD CAN COLLAPSE

Sovereign projects a regenerating mobile barrier that allied ships can shelter inside.

Sortie Targeting Net750
+ TARGET PAINTER

Sovereign reveals concealed enemies and marks them for allied fire inside its war matrix.

Networked Arsenal750
+ NETWORKED FIRE CONTROL

Sovereign batteries share one fire-control net: the squad lays every gun on one mark, and each round leads it and scatters half as wide.

Damage-Control Drones750
+ REPAIR WING

Sovereign fields a repair wing that restores the most damaged nearby ally.

Bring the Sovereign into the lineNexus Wars is in Early Access on Steam.