NAVY

TITAN · STRATEGIC SUPREMACY · TIER 4BUILT BY VOID RIFT SHIPWORKS

Colossus

Titan

Overload Volley: a 200 km spinal lance that pierces everything along its path.

Hull3,360
Shield13,440
Squad1 hull
Speed2 km/s
Reach200 km
DPS200
1000SUPPLY
MARK II HULL · BOW QUARTERThe Colossus

01 · In the line

Against the other titans

Speed among titans · km/s

Colossus
2
Sovereign
2
Ragnarok
2

Reach among titans

Colossus
200 km
Ragnarok
170 km
Sovereign
150 km

At 2 km/s it takes 100 s to close its own reach of 200 km.

02 · Weapon

Kinetic cannon

Kinetic150 km/s

Kinetic cannon

An attack4,000damage
Damage a second200one hull
Reach200 kmTargets capital ships
Interval20sShot speed: 150 km/s

Fire cycle · one hull over 120 s

4,000
4,000
4,000
4,000
4,000
4,000
0 s40 s80 s120 s

4,000 an attack every 20s: 200 a second. Six attacks land 24,000 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Colossus signature tech · 8

Overload Capacitors700
+ SIEGE LINEBREAKER− 45 KM DEAD ZONE

The 13s overload lance penetrates an entire battle line but cannot fire inside 45 km.

Siege Baseline Optics650
+ SIEGE STANCE− MINIMUM RANGE

Colossus gains a much longer firing envelope but cannot engage inside its new dead zone.

Capital Execution Charge650
+ CAPITAL EXECUTION− SLOWER CADENCE

Colossus prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.

Walking-Fire Autoloader650
+ WALKING SALVO− EXTENDED RELOAD

Colossus walks two more rounds into every salvo (3 on its own sheet), then enters an extended reload.

Linebreaker Rails700
+ LINE PIERCE− REQUIRES FIRING LANES

Colossus fire penetrates every hull aligned behind the first target.

Airburst Geometry700
+ PROXIMITY AIRBURST

Colossus converts its impact into a shaped falloff zone; beams create a focal burn field.

Counterbattery Faceplate700
+ FRONTAL SHIELD− FLANKS EXPOSED

Colossus raises a narrow forward shield against return fire; flanking shots bypass it.

Counterbattery Triangulation700
+ FORWARD OBSERVER

Colossus reveals cloaked attackers and marks them for nearby allied fire.

Bring the Colossus into the lineNexus Wars is in Early Access on Steam.