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TITAN · STRATEGIC SUPREMACY · TIER 4BUILT BY VOID RIFT SHIPWORKS

Ragnarok

Titan

Cluster Doctrine: MIRV barrages that split into submunitions over the target.

Hull3,120
Shield12,480
Squad1 hull
Speed2 km/s
Reach170 km
DPS371
1100SUPPLY
MARK II HULL · BOW QUARTERThe Ragnarok

01 · In the line

Against the other titans

Speed among titans · km/s

Colossus
2
Sovereign
2
Ragnarok
2

Reach among titans

Colossus
200 km
Ragnarok
170 km
Sovereign
150 km

At 2 km/s it takes 85 s to close its own reach of 170 km.

02 · Weapon

Missile battery

Ordnance35 km/s

Missile battery

An attack2,600damage
Damage a second371one hull
Reach170 kmTargets nearest
Interval7s (10×)Shot speed: 35 km/s

Fire cycle · one hull over 42.1 s

2,600
2,600
2,600
2,600
2,600
2,600
0 s14 s28 s42.1 s

2,600 an attack every 7s (10×): 371 a second. Six attacks land 15,600 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Threshold Deflector300
Shield-break overflow gateMust recharge to 25% to re-arm

Adds 250 shield. If at least 25% charged, a breaking hit loses all hull overflow; the gate re-arms only after recharge reaches 25%.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Ragnarok signature tech · 8

Stormfall Array700
+ STORMFALL BARRAGE− LONGER RELOAD

Fires a 14-missile stormfall barrage, then spends 30% longer rebuilding its launch pattern.

Siege Baseline Optics700
+ SIEGE STANCE− MINIMUM RANGE

Ragnarok gains a much longer firing envelope but cannot engage inside its new dead zone.

Capital Execution Charge700
+ CAPITAL EXECUTION− SLOWER CADENCE

Ragnarok prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.

Walking-Fire Autoloader700
+ WALKING SALVO− EXTENDED RELOAD

Ragnarok walks two more rounds into every salvo (12 on its own sheet), then enters an extended reload.

Linebreaker Rails700
+ LINE PIERCE− NO BLAST · FIRING LANES

Ragnarok fire becomes an instant rail lance through every hull aligned behind the first target; its rounds no longer burst on the mark.

Airburst Geometry750
+ PROXIMITY AIRBURST

Ragnarok converts its impact into a shaped falloff zone; beams create a focal burn field.

Counterbattery Faceplate750
+ FRONTAL SHIELD− FLANKS EXPOSED

Ragnarok raises a narrow forward shield against return fire; flanking shots bypass it.

Counterbattery Triangulation750
+ FORWARD OBSERVER

Ragnarok reveals cloaked attackers and marks them for nearby allied fire.

Bring the Ragnarok into the lineNexus Wars is in Early Access on Steam.