NAVY

MODULE · AREA DENIAL · TIER 1BUILT BY SALVAGE KINGS

Warp Bomb

AOE Module

Cloaked proximity warp charge — not a berth, a trap: it drops anywhere in your territory, even under a formation, and enemy fire control cannot lock it. Only point-defense emitters burn through and shoot it down. The first enemy to cross its 50 km perimeter draws the charge straight onto itself: a warp-collapse detonation of 5,000 damage across a 50 km bubble — and the collapse does not check IFF: friendly hulls inside the bubble are dragged in and burned too. Spent on firing; if nothing trips the ring it stays armed next round.

Hull900
ShieldNone
Squad1 hull
SpeedFixed
Reach50 km
DPS17
50SUPPLY
MARK II HULL · BOW QUARTERThe Warp Bomb

01 · In the line

Against the other modules

Speed among modules · km/s

Warp Bomb
Fixed
Bubble Shield
Fixed
Bastion Array
Fixed

Reach among modules

Warp Bomb
50 km
Bubble Shield
0 m
Bastion Array
0 m

02 · Weapon

Warp-collapse charge

Exotic120 km/s

Warp-collapse charge

A slow shell that implodes on contact, pulls its victims in and detonates.

An attack5,000damage
Damage a second17one hull
Reach50 kmTargets nearest
Interval300sShot speed: 120 km/s

Fire cycle · one hull over 1,764.7 s

5,000
5,000
5,000
5,000
5,000
5,000
0 s588.2 s1,176.5 s1,764.7 s

5,000 an attack every 300s: 17 a second. Six attacks land 30,000 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 2

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Warp Bomb signature tech · 8

Event-Horizon Charge250
+ AREA DENIAL

The trigger reaches 60 km and collapses a 45 km core for 30% more damage.

Directional Bastion Wall200
+ FRONTAL FORTRESS− REAR EXPOSED

Warp Bomb raises a massive forward shield; attacks from the rear bypass the wall.

Extended Perimeter200
+ STANDOFF RING− INNER DEAD ZONE

Warp Bomb forms a larger standoff ring but refuses to fire inside its own blast radius and cycles more slowly.

Unstable Overcharge Core200
+ VOLATILE BLAST− FRIENDLY FIRE

Warp Bomb creates a wide falloff blast that can also damage allies caught near the target.

Nested Shelter Field200
+ TEAM BARRIER− FIELD CAN COLLAPSE

Warp Bomb projects a regenerating barrier that allied units may shelter inside.

Autonomous Interceptors250
+ POINT DEFENSE

Warp Bomb adds an independent node against missiles, mines, and attacking light units.

Predictive Response Core250
+ RETARGETING PAYLOAD

Warp Bomb payloads gain seeker guidance and reacquire a new target after a kill.

Defense Network250
+ RANGE AURA

Warp Bomb becomes a network node that extends allied weapon reach inside its perimeter.

Bring the Warp Bomb into the lineNexus Wars is in Early Access on Steam.