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CRUISER · LINE COMBAT · TIER 1BUILT BY VOIDFORGE HULLWORKS

Deathstalker

Siege Cruiser · Microsun Railgun · Single Hull

Reapers Scorpion “Deathstalker”, one 420 × 180 × 110 m siege cruiser of about 499 kt. A fixed Microsun railgun launches one 120 kg round at 110 km/s every 4.5 s: 10,650 damage, about 2,367 DPS, 100 km reach in 0.91 s. Each 64 kt warhead uses about 2.6 kg of fusion fuel lit by 1 µg of antimatter. Predictive aim at release; the round never tracks and point defence cannot intercept it. A fusion payload grows inside the ring and accelerates down the rails over the 4.5 s firing cycle. The blast spans 15 km across: full damage inside a 3.75 km radius, inverse-square to 2,663 at the 7.5 km outer radius. No shots inside 9.4 km. Friendly fire includes Deathstalker itself. No point defence. Twin 750 GW cores provide 1.5 TW, with 7.5 µg igniter in each core. Sustained gunfire draws about 540 GW, including 377 GW waste heat, leaving about 960 GW for the ship. Two nominal 200 × 100 m radiator vanes operate at about 3,000 K.

Hull3,726
Shield14,906
Squad1 hull
Speed7 km/s
Reach100 km
DPS2,367
Length420 m
Beam216 m
Height114 m
300SUPPLY
MARK II HULL · BOW QUARTERThe Deathstalker

01 · In the line

Against the other cruisers

Speed among cruisers · km/s

Omen
10
Hunter
8
Deathstalker
7
Ward
6
Saber
6
Parasite
5
Oracle
5
Mender
5
Veil
5
Anchor
4.5

Reach among cruisers

Saber
127 km
Deathstalker
100 km
Hunter
80 km
Ward
75 km
Parasite
75 km
Oracle
60 km
Anchor
60 km
Omen
60 km
Veil
45 km
Mender
40 km

At 7 km/s it takes 14 s to close its own reach of 100 km.

02 · Weapon

Microsun railgun

Kinetic110 km/s

Microsun railgun

Fixed twin-rail accelerator · one 120 kg fusion round every 4.5 s

Predictive aim before launch; no tracking or point-defence interception. A nominal 64 kt antimatter-lit fusion payload. A 15 km blast diameter: 10650 damage within a 3.75 km radius, inverse-square to 2662.5 at the 7.5 km outer radius. 110 km/s straight flight, 100 km reach. Friendly fire includes the firing ship; no firing inside 9.4 km.

An attack10,650damage
Damage a second2,367one hull
Reach100 kmTargets air & ground
Interval4.5sShot speed: 110 km/s

Fire cycle · one hull over 27 s

10,650
10,650
10,650
10,650
10,650
10,650
0 s9 s18 s27 s

10,650 an attack every 4.5s: 2,367 a second. Six attacks land 63,900 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 5

Deadband Survey Array200
Outer targeting band55% output beyond native range

Ghost-broker survey arrays add a 50% outer firing band. Microsun output falls to 55% beyond the fitted native range; the autopilot holds the extended line. The payload remains unguided and IFF-blind.

Gallows Breach Banks250
+60% breach damage-15% outside the breach band

Salvaged capacitor banks turn a siege contract into a close execution. The autopilot closes to the 45% breach band for +60% damage, with 15% less damage outside it. The fitted minimum firing range and friendly blast still apply.

Sacrificial Bone-Keel250
30% hull-loss cap per hit-12% thrust / -18% static integrity

Bone Collector crews isolate the hull into expendable compartments. One post-shield hit can remove at most 30% of maximum hull; the added structure costs 12% thrust. Rapid repeated hits still tear it apart.

Carrion Pursuit Burn150
+65% pursuit thrustHalf turn authority while burning

The Cinder Fleet burns its drive reserve while marching or closing to its firing line: +65% pursuit speed at half turn authority. The burn disengages in combat, and astern thrust remains half of fitted thrust.

Borrowed Aegis Gate300
Shield-break overflow gateMust recharge to 25% to re-arm

A shield gate cut from a dead warship adds 250 shield. At 25% charge or more, a breaking hit loses all hull overflow. The stolen gate must recharge to 25% before it can protect the hull again.

Deathstalker signature tech · 8

Twin-Core Crossfeed350
+ Microsun charge cycle −25% (4.5 → 3.375 s).− Shield capacity −20%.

Forge buswork couples both 750 GW reactors to one charging ring. The Cinder Fleet vents the extra launch heat through its radiator wings and takes the missing power from shield containment.

Ghost Conclave Deadband300
+ Range +25% (125 km); projectile velocity +25% (137.5 km/s).− Charge cycle +20%.

Ghost Conclave brokers supply stolen survey optics and longer accelerator pulses. A predicted firing solution reaches across the deadband; the fusion round still flies straight after release.

Forge Crucible400
+ Microsun damage +50% (15,975 per round).− Charge cycle +35%; hull integrity −10%.

Unlicensed Forge containment rings compress the antimatter-lit fusion burn into a more destructive pulse. Sacrificial service space replaces part of the hull reinforcement around the twin cores.

Black Ledger Execution350
+ +40% damage against battlecruisers and larger (14,910 before other refits).− Charge cycle +20% against every target.

Black Ledger kill contracts carry stolen capital-hull construction records. The proximity solution times the fusion pulse against a large target’s load-bearing structure; smaller hulls receive the ordinary shot.

Carrion Vector Yokes300
+ Ship speed +15%; turning +40% (20 → 28°/s).− Shield capacity −15%.

Bone Collector crews rebuild the four flank-pod yokes around salvaged thrust bearings. Faster translation and gun laying draw power from the shield grid; backing still uses half the fitted forward thrust.

Dead Sun Containment350
+ Blast diameter +25% (15 → 18.75 km); inverse-square falloff retained.− Damage −20%; minimum firing range +25% (11.75 km). Friendly fire remains.

A deliberately failing magnetic bottle spreads the fusion pulse across a wider formation. The Cinder Fleet accepts the same indiscriminate blast against its own ships and increases the firing exclusion zone.

Bone Collector Carapace300
+ Shield capacity +45%.− Ship speed −15%; turning −15%.

Bone Collector crews graft shield capacitors and projector vanes from dead warships into the carapace. The larger photonic field protects the cruiser, while the heavy salvage equipment taxes its six drives and attitude machinery.

Null Harvest Exciters350
+ Double damage against shields.− Microsun damage −15%, including against exposed hulls.

Black-market field exciters tune the fusion pulse to tear through photonic containment. The stolen harmonic package sacrifices the round’s general destructive coupling to break shields harder.

Bring the Deathstalker into the lineNexus Wars is in Early Access on Steam.