Support Cruiser
Point-defense screen. Shoots down enemy missiles, rockets, torpedoes and mines over nearby allies.

01 · In the line
At 5 km/s it takes 9 s to close its own reach of 45 km.
02 · Weapon
20 an attack every 1.4s: 14 a second. Six attacks land 120 from one hull.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Adds a 24 km guidance-jamming veil around the 2 km point-defense screen.
Veil retains 2 km point defense with reduced emitter damage; other native support fields expand at lower intensity.
Veil gains a second support system chosen to complement its native role.
Veil begins concealed and recloaks while it holds fire, allowing risky forward support positions.
Veil may deploy from a flank strip to establish an off-axis support pocket.
Veil projects a mobile barrier that catches hostile fire entering its support pocket.
Veil strips protective mass to synchronize a short command volley with faster native support pulses, then pauses to recharge.
Veil designates capital targets and calibrates its direct fire for heavy-hull weak points.