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CRUISER · STRATEGIC LOGISTICS · TIER 2BUILT BY VOIDFORGE HULLWORKS

Veil

Support Cruiser

Point-defense screen. Shoots down enemy missiles, rockets, torpedoes and mines over nearby allies.

Hull200
Shield800
Squad1 hull
Speed5 km/s
Reach45 km
DPS14
250SUPPLY
MARK II HULL · BOW QUARTERThe Veil

01 · In the line

Against the other cruisers

Speed among cruisers · km/s

Omen
10
Hunter
8
Deathstalker
7
Ward
6
Saber
6
Parasite
5
Oracle
5
Mender
5
Veil
5
Anchor
4.5

Reach among cruisers

Saber
127 km
Deathstalker
100 km
Hunter
80 km
Ward
75 km
Parasite
75 km
Oracle
60 km
Anchor
60 km
Omen
60 km
Veil
45 km
Mender
40 km

At 5 km/s it takes 9 s to close its own reach of 45 km.

02 · Weapon

Kinetic cannon

Kinetic70 km/s

Kinetic cannon

An attack20damage
Damage a second14one hull
Reach45 kmTargets nearest
Interval1.4sShot speed: 70 km/s

Fire cycle · one hull over 8.6 s

20
20
20
20
20
20
0 s2.9 s5.7 s8.6 s

20 an attack every 1.4s: 14 a second. Six attacks land 120 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Veil signature tech · 8

Wide-Band Veil350
+ JAMMED DEFENSE ZONE

Adds a 24 km guidance-jamming veil around the 2 km point-defense screen.

Relay Aperture300
+ 2 KM PD SCREEN− LOWER FIELD OUTPUT

Veil retains 2 km point defense with reduced emitter damage; other native support fields expand at lower intensity.

Dual-Purpose Emitters300
+ SECONDARY SYSTEM

Veil gains a second support system chosen to complement its native role.

Silent Running Core350
+ SUPPORT CLOAK− FIRING REVEALS

Veil begins concealed and recloaks while it holds fire, allowing risky forward support positions.

Forward Relay Rig350
+ FLANK DEPLOY− ISOLATED POSITION

Veil may deploy from a flank strip to establish an off-axis support pocket.

Escort Shelter Screen350
+ TEAM BARRIER− FIELD CAN COLLAPSE

Veil projects a mobile barrier that catches hostile fire entering its support pocket.

Pulse-Sync Overclock350
+ COMMAND VOLLEY− LONGER RELOAD / FRAGILE

Veil strips protective mass to synchronize a short command volley with faster native support pulses, then pauses to recharge.

Priority Target Uplink350
+ CAPITAL DESIGNATOR− CAPITAL PRIORITY

Veil designates capital targets and calibrates its direct fire for heavy-hull weak points.

Bring the Veil into the lineNexus Wars is in Early Access on Steam.