NAVY

DESTROYER · FRIGATE SUPPRESSION · TIER 2BUILT BY FORGE MASTERS STARWORKS

Suppressor

EMP Destroyer

Ion cannons that cripple engines. Slowed ships never reach your line.

Hull160
Shield640
Squad2 hulls
Speed5 km/s
Reach55 km
DPS33
250SUPPLY
MARK II HULL · BOW QUARTERThe Suppressor

01 · In the line

Against the other destroyers

Speed among destroyers · km/s

Chorus
9
Sunfall
7
Tempest
6
Thunderhead
6
Longbow
5
Suppressor
5
Jinsu
5

Reach among destroyers

Tempest
180 km
Thunderhead
180 km
Longbow
140 km
Jinsu
140 km
Chorus
100 km
Sunfall
95 km
Suppressor
55 km

At 5 km/s it takes 11 s to close its own reach of 55 km.

02 · Weapon

Kinetic cannon

Kinetic85 km/s

Kinetic cannon

An attack40damage
Damage a second33one hull, 66 the squad
Reach55 kmTargets nearest
Interval1.2sShot speed: 85 km/s

Fire cycle · one hull over 7.3 s

40
40
40
40
40
40
0 s2.4 s4.8 s7.3 s

40 an attack every 1.2s: 33 a second. Six attacks land 240 from one hull, 480 from the squad of 2.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Suppressor signature tech · 8

Stasis Web350
+ CONTROL

Ion hits drop engines to 30% (from 50%).

Raider Insertion Drive300
+ FLANK DEPLOY− COMMITS TO A RAID LINE

Suppressor may deploy from a flank strip and begins the battle on an attack vector.

Micro-Warp Vectoring300
+ COMBAT BLINK

Suppressor gains a combat blink, or shortens the recovery of its native jump system.

Predator Lock350
+ CAPITAL HUNTER− IGNORES SMALLER THREATS

Suppressor hunts capital targets and loads a dedicated heavy-hull strike package.

Ambush Magazine350
+ AMBUSH SALVO− LONGER RELOAD

Suppressor opens with two more shots in every magazine (3 on its own sheet), then spends longer reloading.

Raking Fire Geometry350
+ LINE PIERCE− POSITION FOR ALIGNMENT

Suppressor fire continues through its first victim, rewarding attack lines across clustered enemies.

Forward Duelling Screen350
+ FRONTAL SHIELD− FLANKS EXPOSED

Suppressor carries a directional shield for head-on passes; flank and rear fire bypass it.

Ghost-Vector Logic350
+ AMBUSH CLOAK− FIRING REVEALS

Suppressor gains concealment; an already-cloaked hull instead learns to phase between attacks.

Bring the Suppressor into the lineNexus Wars is in Early Access on Steam.