NAVY

DESTROYER · FRIGATE SUPPRESSION · TIER 2BUILT BY FORGE MASTERS STARWORKS

Tempest

Missile Destroyer

Smart torpedo artillery: volleys hold blast-safe spacing, and blasts chain-detonate torpedoes caught inside. Warheads burn friend and foe alike — it refuses to fire danger-close.

Hull230
Shield919
Squad4 hulls
Speed6 km/s
Reach180 km
DPS468
200SUPPLY
MARK II HULL · BOW QUARTERThe Tempest

01 · In the line

Against the other destroyers

Speed among destroyers · km/s

Chorus
9
Sunfall
7
Tempest
6
Thunderhead
6
Longbow
5
Suppressor
5
Jinsu
5

Reach among destroyers

Tempest
180 km
Thunderhead
180 km
Longbow
140 km
Jinsu
140 km
Chorus
100 km
Sunfall
95 km
Suppressor
55 km

At 6 km/s it takes 30 s to close its own reach of 180 km.

02 · Weapon

Torpedo tubes

Ordnance60 km/s

Torpedo tubes

Heavy guided ordnance that detonates its whole payload across its blast.

An attack3,088damage
Damage a second468one hull, 1,872 the squad
Reach180 kmTargets nearest
Interval6.6s (4×)Shot speed: 60 km/s

Fire cycle · one hull over 39.6 s

3,088
3,088
3,088
3,088
3,088
3,088
0 s13.2 s26.4 s39.6 s

3,088 an attack every 6.6s (4×): 468 a second. Six attacks land 18,528 from one hull, 74,112 from the squad of 4.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Tempest signature tech · 8

Siege Warheads450
+ SIEGE AIRBURST− FRIENDLY FIRE

Proximity-fused siege torpedoes create a 14 km blast that can catch allies near the target.

Siege Baseline Optics250
+ SIEGE STANCE− MINIMUM RANGE

Tempest gains a much longer firing envelope but cannot engage inside its new dead zone.

Capital Execution Charge300
+ CAPITAL EXECUTION− SLOWER CADENCE

Tempest prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.

Walking-Fire Autoloader300
+ WALKING SALVO− EXTENDED RELOAD

Tempest walks two more rounds into every salvo (6 on its own sheet), then enters an extended reload.

Linebreaker Rails300
+ LINE PIERCE− NO BLAST · FIRING LANES

Tempest fire becomes an instant rail lance through every hull aligned behind the first target; its rounds no longer burst on the mark.

Airburst Geometry300
+ PROXIMITY AIRBURST

Tempest converts its impact into a shaped falloff zone; beams create a focal burn field.

Counterbattery Faceplate300
+ FRONTAL SHIELD− FLANKS EXPOSED

Tempest raises a narrow forward shield against return fire; flanking shots bypass it.

Counterbattery Triangulation300
+ FORWARD OBSERVER

Tempest reveals cloaked attackers and marks them for nearby allied fire.

Bring the Tempest into the lineNexus Wars is in Early Access on Steam.