NAVY

DESTROYER · FRIGATE SUPPRESSION · TIER 2BUILT BY FORGE MASTERS STARWORKS

Longbow

High Damage Destroyer

Long-range high-alpha sniper. Holds fire until its spinal railgun is bore-sighted on the mark. Deletes expensive hulls, wastes shots on chaff.

Hull324
Shield1,298
Squad1 hull
Speed5 km/s
Reach140 km
DPS751
100SUPPLY
MARK II HULL · BOW QUARTERThe Longbow

01 · In the line

Against the other destroyers

Speed among destroyers · km/s

Chorus
9
Sunfall
7
Tempest
6
Thunderhead
6
Longbow
5
Suppressor
5
Jinsu
5

Reach among destroyers

Tempest
180 km
Thunderhead
180 km
Longbow
140 km
Jinsu
140 km
Chorus
100 km
Sunfall
95 km
Suppressor
55 km

At 5 km/s it takes 28 s to close its own reach of 140 km.

02 · Weapon

Kinetic cannon

Kinetic80 km/s

Kinetic cannon

An attack2,329damage
Damage a second751one hull
Reach140 kmTargets capital ships
Interval3.1sShot speed: 80 km/s

Fire cycle · one hull over 18.6 s

2,329
2,329
2,329
2,329
2,329
2,329
0 s6.2 s12.4 s18.6 s

2,329 an attack every 3.1s: 751 a second. Six attacks land 13,974 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Longbow signature tech · 8

Twin Lance Array500
+ SALVO

Fires paired lances per volley (slightly slower cycle).

Siege Baseline Optics250
+ SIEGE STANCE− MINIMUM RANGE

Longbow gains a much longer firing envelope but cannot engage inside its new dead zone.

Capital Execution Charge250
+ CAPITAL EXECUTION− SLOWER CADENCE

Longbow prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.

Walking-Fire Autoloader250
+ WALKING SALVO− EXTENDED RELOAD

Longbow walks two more rounds into every salvo (3 on its own sheet), then enters an extended reload.

Linebreaker Rails250
+ LINE PIERCE− REQUIRES FIRING LANES

Longbow fire penetrates every hull aligned behind the first target.

Airburst Geometry250
+ PROXIMITY AIRBURST

Longbow converts its impact into a shaped falloff zone; beams create a focal burn field.

Counterbattery Faceplate250
+ FRONTAL SHIELD− FLANKS EXPOSED

Longbow raises a narrow forward shield against return fire; flanking shots bypass it.

Counterbattery Triangulation300
+ FORWARD OBSERVER

Longbow reveals cloaked attackers and marks them for nearby allied fire.

Bring the Longbow into the lineNexus Wars is in Early Access on Steam.