High Damage Destroyer
Long-range high-alpha sniper. Holds fire until its spinal railgun is bore-sighted on the mark. Deletes expensive hulls, wastes shots on chaff.

01 · In the line
At 5 km/s it takes 28 s to close its own reach of 140 km.
02 · Weapon
2,329 an attack every 3.1s: 751 a second. Six attacks land 13,974 from one hull.
03 · Available tech
Bought mid-battle with supply. Each one gives something and costs something.
Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.
Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.
No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.
Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.
Fires paired lances per volley (slightly slower cycle).
Longbow gains a much longer firing envelope but cannot engage inside its new dead zone.
Longbow prioritizes capital targets and loads a devastating heavy-hull shot at a slower cadence.
Longbow walks two more rounds into every salvo (3 on its own sheet), then enters an extended reload.
Longbow fire penetrates every hull aligned behind the first target.
Longbow converts its impact into a shaped falloff zone; beams create a focal burn field.
Longbow raises a narrow forward shield against return fire; flanking shots bypass it.
Longbow reveals cloaked attackers and marks them for nearby allied fire.