NAVY

DESTROYER · FRIGATE SUPPRESSION · TIER 1BUILT BY FORGE MASTERS STARWORKS

Sunfall

Antimatter Rail Destroyer · Single Hull

Guild Sunfall anti-swarm destroyer, one 240 m hull. Its spinal rail cannon fires one unguided proximity-fused antimatter shell at 65 km/s every 0.9 s, out to 95 km. The shell bursts near its target before hull contact; damage comes from the area flash. It leads moving targets; shells never track. Each burst deals 365 damage per hull within 2.5 km and inverse-square damage through 7 km (47 at the edge), including friendly ships. Its modest damage per hull is spread across the whole swarm. No singularity pull. Fire is inhibited inside 8.75 km. 180 individually isolated shell traps form the armored magazine, enough for 162 s of continuous firing cycles. Eight laser point-defense turrets with 2 km ordnance interception reach and scan reveal are standard. Upgrade EXP is 750. The visible flash is an artistic cue for the otherwise invisible gamma emission.

Hull963
Shield3,850
Squad1 hull
Speed7 km/s
Reach95 km
DPS406
Length240 m
Beam199 m
Height75 m
100SUPPLY
MARK II HULL · BOW QUARTERThe Sunfall

01 · In the line

Against the other destroyers

Speed among destroyers · km/s

Chorus
9
Sunfall
7
Tempest
6
Thunderhead
6
Longbow
5
Suppressor
5
Jinsu
5

Reach among destroyers

Tempest
180 km
Thunderhead
180 km
Longbow
140 km
Jinsu
140 km
Chorus
100 km
Sunfall
95 km
Suppressor
55 km

At 7 km/s it takes 14 s to close its own reach of 95 km.

02 · Weapon

Antimatter rail cannon

Kinetic65 km/s

Antimatter rail cannon

Fixed spinal cannon · 30 individually isolated shell traps

Anti-swarm antimatter airburst. One unguided shell every 0.9 s, out to 95 km, detonating near its target before hull contact. 180 rounds provide 162 s of continuous firing cycles. The flash deals 365 damage per hull inside 2.5 km, with inverse-square falloff to 47 damage at 7 km. Its modest per-hull damage covers an entire swarm. Friendly fire, no pull, no launch inside 8.75 km. The visible flash is an artistic cue in vacuum.

An attack365damage
Damage a second406one hull
Reach95 kmTargets air & ground
Interval0.9sShot speed: 65 km/s

Fire cycle · one hull over 5.4 s

365
365
365
365
365
365
0 s1.8 s3.6 s5.4 s

365 an attack every 0.9s: 406 a second. Six attacks land 2,190 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Bring the Sunfall into the lineNexus Wars is in Early Access on Steam.