ARMY

Anu'Aki Guild emblem
ANU'AKI GUILD · SW-02STRIKE WING · 200-SUPPLY SQUAD

Anzu

Twin-Blaster Strike Craft

Anu'Aki Guild drone fighter, flown in squadrons of twelve for the Guild's navy and its army alike. A disc of a hull ringed with thruster grilles in a groove round its rim, it hovers, dashes and fights at 160 m/s; its twin plasma blasters sit in the slot between its two nose prongs and fire together at 60 km/s, at aircraft and ground alike. Full damage holds to 30 km in space, followed by inverse-square plasma spreading to a 60 km maximum (3 km optimal and 6 km maximum in ground engagements). At maximum range, one quarter of the attack damage remains.

Length16 m
Weight40.3 t
Core1 GW
Thrust1,448 kN
Lift3.7× weight
Squad12 drones
IN FLIGHT · 3/4 VIEWThe Anzu

01 · Speed

Cruise, dash and thrusters

CRUISE160m/s576 km/hIts fighting speed
AIR DASH450m/s1,620 km/h · Mach 1.32The battle's ceiling, while its target is far
THRUST SPEED16km/s57,600 km/hHangar sheet, on its thrusters
Against the sound barrier
0Mach 0.5transonic wallMach 1 · 340 m/s

It cruises at 160 m/s, and dashes to the battle's 450 m/s ceiling while its target is far.

02 · Combat

One drone, and the squad of 12

Hull62Squad: 744
Shield249Squad: 2,988
Damage an attack160A volley of 12: 1,920
Damage a second114Squad: 1,368

One drone at base rank, from the battle sheet; ranks strengthen hull, shield and damage.

03 · Weapon

Twin plasma blasters

Plasma60 km/sHits air & ground

Twin plasma blasters

Nose slot between its two prongs · two barrels fired together

Two plasma blasters lie side by side in the slot between its nose prongs and fire together, one shot: a bolt from each, 14 MJ apiece and 27 MJ on the mark. A bolt is a ring of plasma held by its own field, thrown at 60 km/s: across its 6 km in 100 ms. Bolts fly unguided along their launch bearing. In fleet combat they retain full damage to 30 km, then spread with inverse-square falloff to 60 km, where 25% remains. Ground combat scales those distances to 3 km optimal and 6 km maximum. Atmospheric attenuation is additional.

An attack160damage
Damage a second114one drone, 1,368 the squad
Optimal3 kmFalloff to 6 km
Interval1.4sShot speed: 60 km/s

Fire cycle · one drone over 8.4 s

160
160
160
160
160
160
0 s2.8 s5.6 s8.4 s

160 an attack every 1.4s: 114 a second. Six attacks land 960 from one drone, 11,520 from the squad of 12.

What lands · by distance as its jet spreads

100% at the muzzle10% at 6 km
0 km2.4 km · whole to here6 km reach

Its jet spreads as it flies, in air as in vacuum: whole to 3 km, then less by the square of the distance.

Reach against the other units

Decimator
15.5 km
Marksman
14 km
Devastator
10 km
Fang-80
7.5 km
Reaper
7 km
Bear
6 km
Anzu
6 km
Executor
5 km
Claw Strike Drones
5 km
Triarius
4.5 km
Cyclops
4 km
Hammer
2 km
Vector Choir Platoon
990 m
Compliance Team Platoon
860 m
Rime Phalanx Platoon
850 m
Caravan Guard Platoon
830 m
Warden Platoon
800 m
Dividend Guard Platoon
800 m
Sun Lancer Platoon
800 m
Imperial Talon Platoon
720 m
Red Locust Platoon
670 m

04 · Available tech

What a commander can fit

Bought mid-battle with supply, for the squad of 12. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Anzu signature tech · 8

Anzu Harmonic Bolts400
+ SHIELD BREAKER− −15% ON PLATE

The Guild builds photonic shields for others, and knows the note each one rings at. Anzu bolts are tuned to it: a shield takes 272 of a shot, twice the bolt, and plate 136, 15% less than a plain shot's 160.

Vane Jink300
+ JINK SPRINT− FIRING BREAKS IT

Between passes the rim vanes throw each Anzu into a jinking sprint: it takes 40% less damage, flies 1.4 times as fast and slips through a formation without touching it. A shot breaks the jink, and it takes 3 s without firing or being hit to jink again.

Cyclops Bay300
+ CYCLOPS DROP− ONE A DRONE

The core of each Anzu carries a Cyclops, folded in its bay. It drops when a hostile comes within 2 km or when the drone is destroyed: the Cyclops falls from the drone's height and fights on beside the squadron, one for every drone.

Twin Sensor Shells350
+ SKY SENSORS

The sensor shells above and below each Anzu read the air and the ground at once. Cloaks within 4 km are stripped, and what is revealed is marked for allied fire at 8% more damage.

Core Overboost300
+ OVERBOOST PASSES− LOCKS OUT TO COOL

Anzu fusion cores are run past their rating for a pass: the blasters cycle every 0.84 s for 4 s, then lock for 3 s while the core cools. Five shots where there would have been three, and a tenth more fire across the fight.

Aki Reserve Wing300
+ WIDER SQUADRON− THINNER DRONES

Aki engineers put the reserve in the air with the Anzu squadron: sixteen drones where there were twelve, each with three tenths less plate and shield, and 136 a shot where it was 160. An eighth more fire in the sky, and the squadron's protection spread thinner.

Drive-Breaker Bolts300
+ DRIVE DISRUPTION− −10% DAMAGE

Anzu bolts carry the charge the Guild's support craft use to throw a hostile drive out of true: a struck unit moves at three quarters of its pace for 3 s, so a flyer it catches cannot break off. The squadron hunts squads of eight or more first, for 144 a shot where it was 160.

Photonic Bow Shield300
+ FRONTAL SHIELD− FLANKS EXPOSED

Each Anzu carries a photonic shield of the Guild's own make across the front of its disc, from prong to rim. It takes 130 points of fire across the forward 120°; fire from the flank or from behind goes past it.

Field a squad of 12Nexus Wars is in Early Access on Steam.