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CRUISER · STRATEGIC LOGISTICS · TIER 3BUILT BY VOIDFORGE HULLWORKS

Parasite

Support Cruiser

Boards and converts an enemy ship to your side. Cruisers and below.

Hull180
Shield720
Squad1 hull
Speed5 km/s
Reach75 km
DPS1,800
300SUPPLY
MARK II HULL · BOW QUARTERThe Parasite

01 · In the line

Against the other cruisers

Speed among cruisers · km/s

Omen
10
Hunter
8
Deathstalker
7
Ward
6
Saber
6
Parasite
5
Oracle
5
Mender
5
Veil
5
Anchor
4.5

Reach among cruisers

Saber
127 km
Deathstalker
100 km
Hunter
80 km
Ward
75 km
Parasite
75 km
Oracle
60 km
Anchor
60 km
Omen
60 km
Veil
45 km
Mender
40 km

At 5 km/s it takes 15 s to close its own reach of 75 km.

02 · Weapon

Kinetic cannon

Kinetic70 km/s

Kinetic cannon

An attack2,700damage
Damage a second1,800one hull
Reach75 kmTargets nearest
Interval1.5sShot speed: 70 km/s

Fire cycle · one hull over 9 s

2,700
2,700
2,700
2,700
2,700
2,700
0 s3 s6 s9 s

2,700 an attack every 1.5s: 1,800 a second. Six attacks land 16,200 from one hull.

03 · Available tech

What a commander can fit

Bought mid-battle with supply. Each one gives something and costs something.

Core upgrades · 4

Skirmish Fire Control200
Outer targeting band55% output beyond native range

Adds a +50% outer targeting band. Attacks, repairs, and boarding channels operate at 55% output beyond native range, and armed squads hold that safer line.

Breach Capacitors250
+60% breach damage-15% outside the breach band

Converts the squad into a breacher: it closes to 45% range and deals +60% damage there, but deals 15% less outside the breach band.

Reactive Bulkheads250
30% hull-loss cap per hit-12% thrust / -18% static integrity

No single hit can strip more than 30% of maximum hull after shields. Mobile units lose 12% thrust; static emplacements lose 18% maximum integrity. Strong into alpha strikes, weak into rapid fire.

Vector Afterburners150
+65% pursuit thrustHalf turn authority while burning

Burns at +65% speed while marching or closing on its chosen standoff, then disengages in combat; turn authority is halved during the burn.

Parasite signature tech · 8

Deep Intrusion400
+ COVERT BOARDING− FIRING REVEALS

Extends the boarding uplink to 65 km and cloaks the Parasite until it fires or begins its intrusion.

Relay Aperture350
+ WIDER SUPPORT ZONE− LOWER FIELD OUTPUT

Parasite spreads its native support field farther, reshaping the formation's safe zone at lower field intensity.

Dual-Purpose Emitters350
+ SECONDARY SYSTEM

Parasite gains a second support system chosen to complement its native role.

Silent Running Core350
+ INTRUSION PHASE− FIRING REVEALS

Parasite phases between boarding attempts until it fires or takes damage.

Forward Relay Rig350
+ FLANK DEPLOY− ISOLATED POSITION

Parasite may deploy from a flank strip to establish an off-axis support pocket.

Escort Shelter Screen400
+ TEAM BARRIER− FIELD CAN COLLAPSE

Parasite projects a mobile barrier that catches hostile fire entering its support pocket.

Pulse-Sync Overclock400
+ COMMAND VOLLEY− LONGER RELOAD / FRAGILE

Parasite strips protective mass to synchronize a short command volley with faster native support pulses, then pauses to recharge.

Priority Target Uplink400
+ CAPITAL DESIGNATOR− CAPITAL PRIORITY

Parasite designates capital targets and calibrates its direct fire for heavy-hull weak points.

Bring the Parasite into the lineNexus Wars is in Early Access on Steam.